public GameModesPageViewModel(UserInteractionService userInteractionService, MenuGameModeItem[] gameModeItems) { _userInteractionService = userInteractionService; _gameModeItems = gameModeItems; InitializeComponent(); gameModePage_listBox.ItemsSource = gameModeItems; gameModePage_listBox.SelectionChanged += OnGameModeItemClick; }
public BoxesPageViewModel(UserInteractionService userInteractionService, int gameModeId, MenuBoxItem[] boxItems) { _userInteractionService = userInteractionService; _gameModeId = gameModeId; _boxItems = boxItems; InitializeComponent(); boxesPage_listBoxDataBinding.ItemsSource = _boxItems; boxesPage_listBoxDataBinding.SelectionChanged += OnBoxItemClick; }
public InteractionWindowViewModel() { //ниже перенести на экран загрузки! _gameModeItems = new MenuItemsProvider().GetMenuGameModeItems(); _userInteractionService = new UserInteractionService(this, _gameModeItems); _gameModeItems = new MenuItemsProvider().GetMenuGameModeItems(); InitializeComponent(); _userInteractionService.SwitchToStartPage(); }
public LevelsPageViewModel(UserInteractionService userInteractionService, int gameModeId, int boxId, MenuLevelItem[] levelItems) { _userInteractionService = userInteractionService; _gameFactory = new GameFactory(); _gameModeId = gameModeId; _levelItems = levelItems; _boxId = boxId; InitializeComponent(); levelsPage_listBoxDataBinding.ItemsSource = levelItems; levelsPage_listBoxDataBinding.SelectionChanged += OnLevelItemClick; }
public GamePageViewModel(UserInteractionService userInteractionService, GameSettings gameSettings) { _userInteractionService = userInteractionService; _gameSettings = gameSettings; InitializeComponent(); _gameProcessor = new GameProcessor(_gameSettings); //перенести всё в xaml Binding gamePage_player1PreviewImage.Source = _gameSettings.Player1.SourceBitmap; gamePage_player2PreviewImage.Source = _gameSettings.Player2.SourceBitmap; gamePage_player3PreviewImage.Source = _gameSettings.Player3.SourceBitmap; gamePage_player4PreviewImage.Source = _gameSettings.Player4.SourceBitmap; gamePage_player1InkCanvas.Background = new SolidColorBrush(_gameSettings.Player1.PlayerColor); gamePage_player2InkCanvas.Background = new SolidColorBrush(_gameSettings.Player2.PlayerColor); gamePage_player3InkCanvas.Background = new SolidColorBrush(_gameSettings.Player3.PlayerColor); gamePage_player4InkCanvas.Background = new SolidColorBrush(_gameSettings.Player4.PlayerColor); gamePage_player1InkCanvas.Background.Opacity = 0.1; gamePage_player2InkCanvas.Background.Opacity = 0.1; gamePage_player3InkCanvas.Background.Opacity = 0.1; gamePage_player4InkCanvas.Background.Opacity = 0.1; gamePage_player1InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player1.PlayerColor; gamePage_player2InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player2.PlayerColor; gamePage_player3InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player3.PlayerColor; gamePage_player4InkCanvas.DefaultDrawingAttributes.Color = _gameSettings.Player4.PlayerColor; gamePage_PauseDialog.Visibility = System.Windows.Visibility.Hidden; gamePage_PauseButton.Click += OnPauseButtonClick; gamePage_ResumeButton.Click += ResumeButtonClick; gamePage_ExitButton.Click += OnExitButtonClick; _gameProcessor.TopTimerTick += OnTopTimerTick; _gameProcessor.BottomTimerTick += OnBottomTimerTick; //поехали _gameProcessor.OnStart(); }
public StartPageViewModel(UserInteractionService userInteractionService) { _userInteractionService = userInteractionService; InitializeComponent(); }