public void ScheduleNewRound(string tournamentName, bool printNewMatches = true) { Tournament t = tournamentRepo.GetTournament(tournamentName); int numberOfRound = t.GetNumberOfRounds(); if (numberOfRound == 0) { List <Team> teams = t.GetTeams(); } else { Round lastRound = t.GetRound(numberOfRound - 1); bool isRoundFinished = lastRound.IsRoundFinished(); if (isRoundFinished == true) { List <Team> teams = lastRound.GetWinningTeams(); if (teams.Count >= 2) { var rnd = new Random(); rnd.NextDouble(); Dictionary <Team, double> RandomList = new Dictionary <Team, double>(); foreach (Team team in lastRound.GetWinningTeams()) { RandomList.Add(team, rnd.NextDouble()); } RandomList.OrderByDescending(pair => pair.Value).ToDictionary(pair => pair.Key, pair => pair.Value); List <Team> randomList = RandomList.Keys.ToList(); Round newRound = new Round(); if (teams.Count % 2 == 1) { Team newFreeRider = randomList.Min(); Team oldFreeRider = newRound.GetFreeRider(); do { newFreeRider = randomList.Min(); randomList.Remove(newFreeRider); }while (oldFreeRider == newFreeRider); newRound.NewFreeRider = newFreeRider; } int noMatches = teams.Count / 2; for (int i = 1; i <= noMatches; i++) { Match match = new Match(); foreach (Team team in randomList) { Team first; Team second; first = team; randomList.Remove(team); second = team; randomList.Remove(team); match.FirstOpponent = first; match.SecondOpponent = second; newRound.AddMatch(match); } } t.addRound(newRound); Console.WriteLine("Ny runde tilføjet"); Console.ReadKey(); } else { t.SetStatusFinished(true); } Console.WriteLine("Turneringen er overstået"); Console.ReadKey(); } } }