public void ScheduleNewRound(string tournamentName, bool printNewMatches = true) { Tournament tournament = tournamentRepository.GetTournament(tournamentName); tournament.SetupTestTeams(); // Setup 8 teams Round newRound = new Round(); Match newMatch; List <Team> tempTeams = new List <Team>(tournament.GetTeams()); List <Team> newTeams = new List <Team>(); int numberOfRound = tournament.GetNumberOfRounds(); Round lastRound = null; Random rnd = new Random(); bool isRoundFinished = true; Team freeRider = null; if (numberOfRound != 0) { lastRound = tournament.GetRound(numberOfRound); isRoundFinished = tournament.GetRound(numberOfRound).IsMatchesFinished(); } if (isRoundFinished) { if (lastRound != null) { tempTeams = tournament.GetRound(numberOfRound).GetWinningTeams(); tempTeams.Add(tournament.GetRound(numberOfRound).FreeRider); } while (tempTeams.Count >= 1) { if (tempTeams.Count == 1) { freeRider = tempTeams[0]; tempTeams.RemoveAt(0); } else { newMatch = new Match(); int rndNumber1 = rnd.Next(tempTeams.Count); Team team1 = tempTeams[rndNumber1]; tempTeams.RemoveAt(rndNumber1); int rndNumber2 = rnd.Next(tempTeams.Count); Team team2 = tempTeams[rndNumber2]; tempTeams.RemoveAt(rndNumber2); newMatch.FirstOpponent = team1; newMatch.SecondOpponent = team2; newTeams.Add(team1); newTeams.Add(team2); newRound.AddMatch(newMatch); } } tournament.AddRound(newRound); tournament.GetRound(numberOfRound).SetFreeRider(freeRider); } if (printNewMatches == true) { Console.WriteLine("0-------------------------------------------0"); printLine("Turnering: " + tournamentName); printLine("Runde: " + numberOfRound + 1); printLine(newTeams.Count / 2 + " kampe"); Console.WriteLine("0-------------------------------------------0"); for (int i = 0; i < newTeams.Count; i++) { printLine(paddedText(newTeams[i].Name, 20) + " - " + paddedText(newTeams[i + 1].Name, 20)); i++; } Console.WriteLine("0-------------------------------------------0"); Console.ReadLine(); } }
public void ScheduleNewRound(string tournamentName, bool printNewMatches = true) { Tournament tournament = tournamentRepository.GetTournament(tournamentName); //tournament.SetupTestTeams(); // Bruges til at teste menuen, udkommenter ved test Round newRound = new Round(); Match newMatch; List <Team> tempTeams; List <Team> newTeams = new List <Team>(); int numberOfRound = tournament.GetNumberOfRounds(); Round lastRound = null; Random random = new Random(); bool isRoundFinished = true; Team freeRider = null; if (numberOfRound != 0) { numberOfRound--; lastRound = tournament.GetRound(numberOfRound); isRoundFinished = tournament.GetRound(numberOfRound).IsMatchesFinished(); } if (isRoundFinished) { if (lastRound != null) { tempTeams = new List <Team>(tournament.GetRound(numberOfRound).GetWinningTeams()); if (tournament.GetRound(numberOfRound).FreeRider != null) { tempTeams.Add(tournament.GetRound(numberOfRound).FreeRider); } } else { tempTeams = new List <Team>(tournament.GetTeams()); } while (tempTeams.Count >= 1) { if (tempTeams.Count == 1) { freeRider = tempTeams[0]; tempTeams.RemoveAt(0); } else { newMatch = new Match(); // Da unittesten ikke tager højde for random genererede kampe, kan dette ikke gøres //int randomNumber1 = random.Next(tempTeams.Count); //Team team1 = tempTeams[randomNumber1]; //tempTeams.RemoveAt(randomNumber1); //int randomNumber2 = random.Next(tempTeams.Count); //Team team2 = tempTeams[randomNumber2]; //tempTeams.RemoveAt(randomNumber2); Team team1 = tempTeams[0]; tempTeams.RemoveAt(0); Team team2 = tempTeams[0]; tempTeams.RemoveAt(0); newMatch.FirstOpponent = team1; newMatch.SecondOpponent = team2; newTeams.Add(team1); newTeams.Add(team2); newRound.AddMatch(newMatch); } } tournament.AddRound(newRound); tournament.GetRound(numberOfRound).SetFreeRider(freeRider); } if (printNewMatches == true) { Console.WriteLine("0-------------------------------------------0"); PrintLine("Turnering: " + tournamentName); PrintLine("Runde: " + numberOfRound); PrintLine(newTeams.Count / 2 + " kampe"); Console.WriteLine("0-------------------------------------------0"); for (int i = 0; i < newTeams.Count; i++) { PrintLine(PaddedText(newTeams[i].Name, 20) + " - " + PaddedText(newTeams[i + 1].Name, 20)); i++; } Console.WriteLine("0-------------------------------------------0"); Console.ReadLine(); } }
public void ScheduleNewRound(string tournamentName) { Tournament selectedTournament = tournamentRepository.GetTournament(tournamentName); List <Team> teams = null; Round thisRound = null; //Get teams for new round int numberOfRounds = selectedTournament.GetNumberOfRounds(); //Get teams for new round if (numberOfRounds == 0) //SPECIAL CASE: Initialize first round. Handled by adding all teams from tournament { teams = selectedTournament.Teams(); } else // We are scheduling round > 0, get winners from this round if it is finished { thisRound = selectedTournament.GetRound(numberOfRounds); if (thisRound.IsRoundFinished()) { teams = thisRound.WinningTeams; if (thisRound.FreeRider != null) { teams.Add(thisRound.FreeRider); } } else { throw new Exception("Round is not finished"); } } if (teams.Count < 2) { selectedTournament.Status = Tournament.State.FINISHED; } else { Round newRound = new Round(); //Manage freeRiders if ((teams.Count % 2) != 0) //Select a freeRider { //If prior round exists and it had a freeRider and if was first team the select second team if ((numberOfRounds > 0) && (thisRound.FreeRider != null) && (thisRound.FreeRider.Equals(teams[0]))) { newRound.FreeRider = teams[1]; teams.Remove(teams[1]); } else //select first team { newRound.FreeRider = teams[0]; teams.Remove(teams[0]); } } List <int> randomIndices = GetRandomIndices(teams.Count); int noOfMatches = teams.Count / 2; for (int i = 0; i < noOfMatches; i++) { Match newMatch = new Match(); newMatch.FirstOpponent = teams[randomIndices[2 * i]]; newMatch.SecondOpponent = teams[randomIndices[2 * i + 1]]; newRound.AddMatch(newMatch); } selectedTournament.AddRound(newRound); ShowRound(tournamentName, newRound, numberOfRounds); } }
public void ScheduleNewRound(string tournamentName, bool printNewMatches = true) { Tournament t = tournamentRepository.GetTournament(tournamentName); int numberOfRounds = t.GetNumberOfRounds(); Round lastRound; bool isRoundFinished; List <Team> teams = new List <Team>(); Team oldFreeRider; Team newFreeRider = null; List <Team> scramble; if (numberOfRounds == 0) { lastRound = null; isRoundFinished = true; } else { lastRound = t.GetRound(numberOfRounds - 1); isRoundFinished = lastRound.IsMatchesFinished(); } if (isRoundFinished == true) { if (lastRound == null) { teams = t.GetTeams(); } else { teams = lastRound.GetWinningTeams(); if (lastRound.FreeRider != null) { teams.Add(lastRound.FreeRider); } } if (teams.Count > 1) { scramble = teams.ToList(); Round newRound = new Round(); if (scramble.Count % 2 != 0) { if (numberOfRounds > 0) { oldFreeRider = lastRound.FreeRider; } else { oldFreeRider = null; } int x = 0; while (newFreeRider == oldFreeRider) { newFreeRider = scramble[x]; x++; } newRound.FreeRider = newFreeRider; scramble.Remove(newFreeRider); } for (int i = 0; i < scramble.Count; i = i + 2) { Match match = new Match(); match.FirstOpponent = scramble[i]; match.SecondOpponent = scramble[i + 1]; newRound.AddMatch(match); } t.AddRound(newRound); // Vis kampe i ny runde (se wireframe) Sprint 2 dag 1 } else { throw new Exception("Tournament is finished"); } } else { throw new Exception("Round not finished"); } }