public PrizeBlock(string p_items, string p_mapName) { this.mapName = p_mapName; this.itemDropGeneratingString = p_items; this.prize = ItemDropProfile.FromString(p_items); if (this.prize == null) { this.empty = true; } base.texture = new GameTexture("cursor.bmp", new Size(0x10, 0x10), TextureDisposePolicy.NeverDispose); base.type = ObjectType.PrizeBlock; }
public void AddItemDrop(ItemDropProfile idp) { this.itemDrops.Add(idp); }