/** * @private */ public void _onAdd(WorldClock value) { if (_clock != null) { _clock.Remove(this); } _clock = value; }
/** * @private */ protected override void _onClear() { foreach (var bone in _bones) { bone.ReturnToPool(); } foreach (var slot in _slots) { slot.ReturnToPool(); } foreach (var evt in _events) { evt.ReturnToPool(); } if (_clock != null) { _clock.Remove(this); } if (_proxy != null) { _proxy._onClear(); } if (_replaceTextureAtlasData != null) { _replaceTextureAtlasData.ReturnToPool(); } if (_animation != null) { _animation.ReturnToPool(); } inheritAnimation = true; userData = null; _delayDispose = false; _lockDispose = false; _bonesDirty = false; _slotsDirty = false; _zOrderDirty = false; _flipX = false; _flipY = false; _bones.Clear(); _slots.Clear(); _actions.Clear(); _events.Clear(); _armatureData = null; _skinData = null; _animation = null; _proxy = null; _display = null; _eventManager = null; _parent = null; _clock = null; _replaceTextureAtlasData = null; _replacedTexture = null; }
/** * @inheritDoc */ protected override void _onClear() { foreach (var bone in _bones) { bone.ReturnToPool(); } foreach (var slot in _slots) { slot.ReturnToPool(); } foreach (var evt in _events) { evt.ReturnToPool(); } if (_animation != null) { _animation.ReturnToPool(); } if (_eventDispatcher != null && _eventDispatcher != _display) // May be _eventDispatcher and _display is the same one. { _eventDispatcher._onClear(); } if (_display != null) { var armatureDisplay = _display as IArmatureDisplay; if (armatureDisplay != null) { armatureDisplay._onClear(); } } if (_clock != null) { _clock.Remove(this); } userData = null; _bonesDirty = false; _flipX = false; _flipY = false; _cacheFrameIndex = -1; _armatureData = null; _skinData = null; _animation = null; _eventDispatcher = null; _display = null; _eventManager = null; _parent = null; _clock = null; _replacedTexture = null; _delayDispose = false; _lockDispose = false; _slotsDirty = false; _bones.Clear(); _slots.Clear(); _actions.Clear(); _events.Clear(); }