コード例 #1
0
        /// <private/>
        protected void _UpdateDisplayData()
        {
            var prevDisplayData  = this._displayData;
            var prevVerticesData = this._deformVertices != null ? this._deformVertices.verticesData : null;
            var prevTextureData  = this._textureData;

            DisplayData  rawDisplayData      = null;
            VerticesData currentVerticesData = null;

            this._displayData     = null;
            this._boundingBoxData = null;
            this._textureData     = null;

            if (this._displayIndex >= 0)
            {
                if (this._rawDisplayDatas != null)
                {
                    rawDisplayData = this._displayIndex < this._rawDisplayDatas.Count ? this._rawDisplayDatas[this._displayIndex] : null;
                }

                if (rawDisplayData == null)
                {
                    rawDisplayData = this._GetDefaultRawDisplayData(this._displayIndex);
                }

                if (this._displayIndex < this._displayDatas.Count)
                {
                    this._displayData = this._displayDatas[this._displayIndex];
                }
            }

            // Update texture and mesh data.
            if (this._displayData != null)
            {
                if (this._displayData.type == DisplayType.Mesh)
                {
                    currentVerticesData = (this._displayData as MeshDisplayData).vertices;
                }
                else if (this._displayData.type == DisplayType.Path)
                {
                    currentVerticesData = (this._displayData as PathDisplayData).vertices;
                }
                else if (rawDisplayData != null)
                {
                    if (rawDisplayData.type == DisplayType.Mesh)
                    {
                        currentVerticesData = (rawDisplayData as MeshDisplayData).vertices;
                    }
                    else if (rawDisplayData.type == DisplayType.Path)
                    {
                        currentVerticesData = (rawDisplayData as PathDisplayData).vertices;
                    }
                }

                if (this._displayData.type == DisplayType.BoundingBox)
                {
                    this._boundingBoxData = (this._displayData as BoundingBoxDisplayData).boundingBox;
                }
                else if (rawDisplayData != null)
                {
                    if (rawDisplayData.type == DisplayType.BoundingBox)
                    {
                        this._boundingBoxData = (rawDisplayData as BoundingBoxDisplayData).boundingBox;
                    }
                }

                if (this._displayData.type == DisplayType.Image)
                {
                    this._textureData = (this._displayData as ImageDisplayData).texture;
                }
                else if (this._displayData.type == DisplayType.Mesh)
                {
                    this._textureData = (this._displayData as MeshDisplayData).texture;
                }
            }

            if (this._displayData != prevDisplayData || currentVerticesData != prevVerticesData || this._textureData != prevTextureData)
            {
                // Update pivot offset.
                if (currentVerticesData == null && this._textureData != null)
                {
                    var imageDisplayData = this._displayData as ImageDisplayData;
                    var scale            = this._textureData.parent.scale * this._armature._armatureData.scale;
                    var frame            = this._textureData.frame;

                    this._pivotX = imageDisplayData.pivot.x;
                    this._pivotY = imageDisplayData.pivot.y;
                    //Debug.Log(_pivotX + "," + _pivotY);

                    var rect   = frame != null ? frame : this._textureData.region;
                    var width  = rect.width;
                    var height = rect.height;

                    if (this._textureData.rotated && frame == null)
                    {
                        width  = rect.height;
                        height = rect.width;
                    }

                    this._pivotX *= width * scale;
                    this._pivotY *= height * scale;
                    //Debug.Log(_pivotX + "," + _pivotY);
                    if (frame != null)
                    {
                        this._pivotX += frame.x * scale;
                        this._pivotY += frame.y * scale;
                    }

                    //Debug.Log("-----------");

                    // Update replace pivot. TODO
                    if (this._displayData != null && rawDisplayData != null && this._displayData != rawDisplayData)
                    {
                        rawDisplayData.transform.ToMatrix(Slot._helpMatrix);
                        Slot._helpMatrix.Invert();
                        Slot._helpMatrix.TransformPoint(0.0f, 0.0f, Slot._helpPoint);
                        this._pivotX -= Slot._helpPoint.x;
                        this._pivotY -= Slot._helpPoint.y;

                        this._displayData.transform.ToMatrix(Slot._helpMatrix);
                        Slot._helpMatrix.Invert();
                        Slot._helpMatrix.TransformPoint(0.0f, 0.0f, Slot._helpPoint);
                        this._pivotX += Slot._helpPoint.x;
                        this._pivotY += Slot._helpPoint.y;
                    }

                    if (!DragonBones.yDown)
                    {
                        this._pivotY = (this._textureData.rotated ? this._textureData.region.width : this._textureData.region.height) * scale - this._pivotY;
                    }
                }
                else
                {
                    this._pivotX = 0.0f;
                    this._pivotY = 0.0f;
                }

                // Update original transform.
                if (rawDisplayData != null)
                {
                    // Compatible.
                    this.origin = rawDisplayData.transform;
                }
                else if (this._displayData != null)
                {
                    // Compatible.
                    this.origin = this._displayData.transform;
                }
                else
                {
                    this.origin = null;
                }

                // Update vertices.
                if (currentVerticesData != prevVerticesData)
                {
                    if (this._deformVertices == null)
                    {
                        this._deformVertices = BaseObject.BorrowObject <DeformVertices>();
                    }

                    this._deformVertices.init(currentVerticesData, this._armature);
                }
                else if (this._deformVertices != null && this._textureData != prevTextureData)
                {
                    // Update mesh after update frame.
                    this._deformVertices.verticesDirty = true;
                }

                this._displayDirty   = true;
                this._transformDirty = true;
            }
        }
コード例 #2
0
        /// <inheritDoc/>
        protected override void _OnClear()
        {
            base._OnClear();

            var disposeDisplayList = new List <object>();

            for (int i = 0, l = _displayList.Count; i < l; ++i)
            {
                var eachDisplay = _displayList[i];
                if (eachDisplay != _rawDisplay && eachDisplay != _meshDisplay && !disposeDisplayList.Contains(eachDisplay))
                {
                    disposeDisplayList.Add(eachDisplay);
                }
            }

            for (int i = 0, l = disposeDisplayList.Count; i < l; ++i)
            {
                var eachDisplay = disposeDisplayList[i];
                if (eachDisplay is Armature)
                {
                    (eachDisplay as Armature).Dispose();
                }
                else
                {
                    this._DisposeDisplay(eachDisplay, true);
                }
            }

            if (this._deformVertices != null)
            {
                this._deformVertices.ReturnToPool();
            }

            if (this._meshDisplay != null && this._meshDisplay != this._rawDisplay)
            {
                // May be _meshDisplay and _rawDisplay is the same one.
                this._DisposeDisplay(this._meshDisplay, false);
            }

            if (this._rawDisplay != null)
            {
                this._DisposeDisplay(this._rawDisplay, false);
            }

            this.displayController = null;

            this._displayDirty          = false;
            this._zOrderDirty           = false;
            this._blendModeDirty        = false;
            this._colorDirty            = false;
            this._transformDirty        = false;
            this._visible               = true;
            this._blendMode             = BlendMode.Normal;
            this._displayIndex          = -1;
            this._animationDisplayIndex = -1;
            this._zOrder           = 0;
            this._cachedFrameIndex = -1;
            this._pivotX           = 0.0f;
            this._pivotY           = 0.0f;
            this._localMatrix.Identity();
            this._colorTransform.Identity();
            this._displayList.Clear();
            this._displayDatas.Clear();
            this._slotData           = null; //
            this._rawDisplayDatas    = null; //
            this._displayData        = null;
            this._boundingBoxData    = null;
            this._textureData        = null;
            this._deformVertices     = null;
            this._rawDisplay         = null;
            this._meshDisplay        = null;
            this._display            = null;
            this._childArmature      = null;
            this._parent             = null;
            this._cachedFrameIndices = null;
        }