コード例 #1
0
        /** @private */
        public static void returnObject(TimelineState timeline)
        {
            if (_pool.IndexOf(timeline) < 0)
            {
                _pool.Add(timeline);
            }

            timeline.clearVaribles();
        }
コード例 #2
0
		/** @private */
		public static void returnObject(TimelineState timeline)
		{
			if(_pool.IndexOf(timeline) < 0)
			{
				_pool.Add(timeline);
			}
			
			timeline.clearVaribles();
		}
コード例 #3
0
        /** @private */
        public static TimelineState borrowObject()
        {
            if (_pool.Count == 0)
            {
                return(new TimelineState());
            }
            TimelineState timelineState = _pool[_pool.Count - 1];

            _pool.RemoveAt(_pool.Count - 1);
            return(timelineState);
        }
コード例 #4
0
        private void addTimelineState(string timelineName)
        {
            Bone bone = _armature.GetBone(timelineName);

            if (bone != null)
            {
                TimelineState     timelineState = TimelineState.borrowObject();
                TransformTimeline timeline      = _clip.GetTimeline(timelineName);
                timelineState.FadeIn(bone, this, timeline);
                _timelineStates[timelineName] = timelineState;
            }
        }
コード例 #5
0
        /** @private */
        public static void clear()
        {
            int i = _pool.Count;

            while (i-- > 0)
            {
                _pool[i].clearVaribles();
            }
            _pool.Clear();

            TimelineState.clear();
        }
コード例 #6
0
ファイル: Bone.cs プロジェクト: hegdemahesh/DragonBonesUnity
		/** @private */
		public void arriveAtFrame(Frame frame, TimelineState timelineState, AnimationState animationState, bool isCross)
		{
			if(frame!=null)
			{
				int mixingType = animationState.GetMixingTransform(Name);
				if(animationState.DisplayControl && (mixingType == 2 || mixingType == -1))
				{
					if(
						DisplayController==null || DisplayController == animationState.Name
						)
					{
						TransformFrame tansformFrame = frame as TransformFrame;
						if(_slot!=null)
						{
							int displayIndex = tansformFrame.DisplayIndex;
							if(displayIndex >= 0)
							{
								if(!float.IsNaN(tansformFrame.ZOrder) && tansformFrame.ZOrder != _slot._tweenZorder)
								{
									_slot._tweenZorder = tansformFrame.ZOrder;
									this._armature._slotsZOrderChanged = true;
								}
							}
							_slot.changeDisplay(displayIndex);
							_slot.updateVisible(tansformFrame.Visible);
						}
					}
				}
				
				if(frame.Evt!=null && this._armature.HasEventListener(FrameEvent.BONE_FRAME_EVENT))
				{
					FrameEvent frameEvent = new FrameEvent(FrameEvent.BONE_FRAME_EVENT);
					frameEvent.Bone = this;
					frameEvent.AnimationState = animationState;
					frameEvent.FrameLabel = frame.Evt;
					this._armature._eventList.Add(frameEvent);
				}
				
				if(frame.Sound!=null && _soundManager.HasEventListener(SoundEvent.SOUND))
				{
					SoundEvent soundEvent = new SoundEvent(SoundEvent.SOUND);
					soundEvent.Armature = this._armature;
					soundEvent.AnimationState = animationState;
					soundEvent.Sound = frame.Sound;
					_soundManager.DispatchEvent(soundEvent);
				}
				
				if(frame.Action!=null)
				{
					foreach(DBObject child in _children)
					{
						if(child is Slot)
						{
							Armature childArmature = (child as Slot).ChildArmature;
							if(childArmature!=null)
							{
								childArmature.Animation.GotoAndPlay(frame.Action);
							}
						}
					}
				}
			}
			else
			{
				if(_slot!=null)
				{
					_slot.changeDisplay(-1);
				}
			}
		}
コード例 #7
0
 private void removeTimelineState(string timelineName)
 {
     TimelineState.returnObject(_timelineStates[timelineName] as TimelineState);
     _timelineStates.Remove(timelineName);
 }