public List<RosterPosition> GenerateRosterSpotsFromSeason(FantasySeason season) { List<RosterPosition> allSpots = new List<RosterPosition>(); for (int i = 0; i < season.NumQB; i++) { allSpots.Add(new RosterPosition(FantasyPosition.QB)); } for (int i = 0; i < season.NumRB; i++) { allSpots.Add(new RosterPosition(FantasyPosition.RB)); } for (int i = 0; i < season.NumWR; i++) { allSpots.Add(new RosterPosition(FantasyPosition.WR)); } for (int i = 0; i < season.NumTE; i++) { allSpots.Add(new RosterPosition(FantasyPosition.TE)); } for (int i = 0; i < season.NumK; i++) { allSpots.Add(new RosterPosition(FantasyPosition.K)); } for (int i = 0; i < season.NumFX; i++) { allSpots.Add(new RosterPosition(FantasyPosition.FX)); } for (int i = 0; i < season.NumDEF; i++) { allSpots.Add(new RosterPosition(FantasyPosition.DEF)); } for (int i = 0; i < season.NumBN; i++) { allSpots.Add(new RosterPosition(FantasyPosition.BN)); } return allSpots; }
public FantasyTeam(string coachName, FantasySeason season) { DraftBot = null; //DraftBot = new BestAvailableBot(this); FantasySeason = season; FantasyCoach = new FantasyCoach(coachName); RosterSpots = GenerateRosterSpotsFromSeason(season); }
public HomeViewModel() { RunDraftCmd = new DelegateCommand(RunDraft, CanRunDraft); ConfigSeasonCmd = new DelegateCommand(ConfigureSeason, CanConfigureSeason); AllSeasons = DB4ODataRepository.Instance.GetAllSeasons(); if (AllSeasons.Count == 1) SelectedSeason = AllSeasons.First<FantasySeason>(); }
public DraftConfigureViewModel(FantasySeason fantasySeason) { AddTeamCmd = new DelegateCommand(AddTeam, CanAddTeam); SaveSeasonCmd = new DelegateCommand(SaveSeason); this.Season = fantasySeason; PossibleNFLSeasons = new List<int>(); for (int i = 2015; i <= DateTime.Now.Year; i++) { PossibleNFLSeasons.Add(i); } new DraftConfigureView(this).ShowDialog(); }
private void btnCreateSeason_Click(object sender, RoutedEventArgs e) { // TODO: Create a new season and open the config view FantasySeason x = new FantasySeason("New Season"); x.NumQB = 1; x.NumRB = 1; x.NumWR = 1; x.NumTE = 1; x.NumK = 1; x.NumBN = 1; x.NumDEF = 1; x.NumFX = 0; DraftConfigureViewModel configViewModel = new DraftConfigureViewModel(x); }
public DraftBoardViewModel(FantasySeason season) { DraftSelectedPlayerCmd = new DelegateCommand(DraftSelectedPlayer, CanDraftSelectedPlayer); SearchModule = new PlayerSearcher(DB4ODataRepository.Instance); Season = season; OngoingPicks = Season.RetrieveAllDraftPicks(out _currentOverallPick); //foreach (var item in OngoingPicks.Where<DraftPick>(dp => dp.NFLPlayer.Position == NFLPosition.K)) //{ // Console.WriteLine(item.FantasyTeam.FantasyCoach.Name + " K " + item.NFLPlayer.FirstName + " " + item.NFLPlayer.LastName); //} //foreach (var item in OngoingPicks.Where<DraftPick>(dp => dp.FantasyTeam.FantasyCoach.Name == "Anthony")) //{ // Console.WriteLine("-------------------------------------"); // foreach (var item2 in item.FantasyTeam.RosterSpots) // { // Console.WriteLine(item2.Position.ToString() + " " + item2.FilledDraftPick.NFLPlayer.Position + " " + // item2.FilledDraftPick.NFLPlayer.FirstName + " " + item2.FilledDraftPick.NFLPlayer.FirstName); // } //} //foreach (var item in OngoingPicks.Where<DraftPick>(dp => dp.FantasyTeam.FantasyCoach.Name == "Anthony")) //{ // Console.WriteLine(item.FantasyTeam.FantasyCoach.Name + " " + item.FantasyTeam.RosterSpots + " " + item.NFLPlayer.Position + " " + item.NFLPlayer.FirstName + " " + item.NFLPlayer.LastName); //} if (_currentOverallPick >= OngoingPicks.Count()) { // Error or the draft is completed CurrentPick = null; //return; // TODO: handle this better - display the draft board and disable all controls? } else { CurrentPick = OngoingPicks[_currentOverallPick]; } ExecutePickIfDraftBot(CurrentPick.FantasyTeam.DraftBot); new DraftBoardView(this).ShowDialog(); }
internal FantasySeason LoadSeason() { // TODO: Get the data here FantasySeason seasonToReturn = new FantasySeason(); seasonToReturn.Year = 2015; seasonToReturn.NumQB = 1; seasonToReturn.NumRB = 2; seasonToReturn.NumWR = 2; seasonToReturn.NumK = 1; seasonToReturn.NumFX = 1; seasonToReturn.NumDEF = 1; seasonToReturn.NumBN = 5; // TODO: get all teams here FantasyTeam teamJoe = new FantasyTeam("Joe", seasonToReturn, 1); FantasyTeam teamHank = new FantasyTeam("Hank", seasonToReturn, 2); seasonToReturn.FantasyTeams.Add(teamJoe); seasonToReturn.FantasyTeams.Add(teamHank); return seasonToReturn; }
public FantasyTeam(string coachName, FantasySeason season, int draftOrder) : this(coachName, season) { DraftOrder = draftOrder; }
public void UpdateSeason(FantasySeason season) { DataContainer.Store(season); DataContainer.Commit(); }
private List<DraftPick> GetAllPicksForSeason(FantasySeason fantasySeason) { return DataContainer.Query<DraftPick>() .Where<DraftPick>(dp => dp.FantasyTeam.FantasySeason == fantasySeason) .ToList<DraftPick>(); }
internal List<DraftPick> GetExistingPicksForSeason(FantasySeason fantasySeason, out int iNumPicks) { iNumPicks = 0; List<DraftPick> allPicks = DB4ODataRepository.Instance.GetAllPicksForSeason(fantasySeason); iNumPicks = allPicks.Count<DraftPick>(dp => dp.FantasyTeam != null && dp.FantasyTeam.FantasySeason == fantasySeason && dp.NFLPlayer != null); return allPicks; }
internal bool SeasonHasPicks(FantasySeason season) { var x = DataContainer.Query<DraftPick>() .Where<DraftPick>(dp => dp.FantasyTeam != null) .FirstOrDefault<DraftPick>(); return x != null; }
public void CreateFakeFantasySeasons() { DeleteAllItemsByType(typeof(FantasySeason)); DeleteAllItemsByType(typeof(FantasyTeam)); FantasySeason season = new FantasySeason("Fake Season 1"); season.Year = 2015; season.NumQB = 1; season.NumRB = 2; season.NumWR = 2; season.NumTE = 2; season.NumK = 1; season.NumFX = 1; season.NumDEF = 1; season.NumBN = 5; FantasyTeam t1 = new FantasyTeam("Anthony", season, 1); FantasyTeam t2 = new FantasyTeam("Bob", season, 2); FantasyTeam t3 = new FantasyTeam("Charlie", season, 3); season.FantasyTeams.Add(t1); season.FantasyTeams.Add(t2); season.FantasyTeams.Add(t3); DataContainer.Store(t1.DraftBot); DataContainer.Store(t2.DraftBot); DataContainer.Store(t3.DraftBot); // Editmark: I belive the draft bot ranked players aren't being saved to the DB after population. Address here? DataContainer.Store(t1); DataContainer.Store(t2); DataContainer.Store(t3); DataContainer.Store(season); DataContainer.Commit(); }