コード例 #1
0
        private void reconnectPlayoutTimerElapsed(object sender, EventArgs e)
        {
            _compTalker.DataArrival -= compTalkerDataArrival;
            _compTalker.Connected -= compConnectedTo;
            _compTalker.ConnectionClosed -= compConnectionClosed;
            //_compTalker.ConnectionRefused -= compConnectionRefused;
            _compTalker.Dispose();
            _compTalker = null;

            _clockTalker.DataArrival -= clockTalkerDataArrival;
            _clockTalker.Connected -= clockConnectedTo;
            _clockTalker.ConnectionClosed -= clockConnectionClosed;
            _clockTalker.Dispose();
            _clockTalker = null;

            initializeTalker();
        }
コード例 #2
0
        private void initializeTalker()
        {
            if (_compTalker != null)
            {
                _compTalker.Dispose();
            }

            _compTalker = new Talker("1");

            _compTalker.DataArrival += new Talker.DataArrivalHandler(compTalkerDataArrival);
            _compTalker.Connected += new Talker.ConnectionHandler(compConnectedTo);
            _compTalker.ConnectionClosed += new Talker.ConnectionClosedHandler(compConnectionClosed);
            //_compTalker.ConnectionRefused += new Talker.ConnectionRefusedHandler(compConnectionRefused);

            _compTalker.Connect(ConfigurationManager.AppSettings["PlayoutIP"].ToString(), ConfigurationManager.AppSettings["CompPlayoutPort"]);

            if (_clockTalker != null)
            {
                _clockTalker.Dispose();
            }

            _clockTalker = new Talker("2");

            _clockTalker.DataArrival += new Talker.DataArrivalHandler(clockTalkerDataArrival);
            _clockTalker.Connected += new Talker.ConnectionHandler(clockConnectedTo);
            _clockTalker.ConnectionClosed += new Talker.ConnectionClosedHandler(clockConnectionClosed);
            //_clockTalker.ConnectionRefused += new Talker.ConnectionRefusedHandler(clockConnectionRefused);

            _clockTalker.Connect(ConfigurationManager.AppSettings["PlayoutIP"].ToString(), ConfigurationManager.AppSettings["ClockPlayoutPort"]);
        }