コード例 #1
0
        /**
         * Parses markdown text out of an XML node
         *
         * @param child			xml node we want to parse into Markdown
         * @param Indent		indenting prefix for each newline of text in the converted markdown
         * @param ResolveLink	delegate to call to resolve doxygen id's into link paths. may be null.
         * @return				a string containing the text from the child node
         */
        public static string ParseXml(XmlNode Node, string Indent, ResolveLinkDelegate ResolveLink)
        {
            MarkdownWriter Writer = new MarkdownWriter(Indent);

            ConvertNodeContents(Node, Writer, ResolveLink);
            return(Writer.ToString());
        }
コード例 #2
0
 /**
  * Converts all children of the given XML node
  *
  * @param Node			Xml node we want to parse all children into Markdown
  * @param Writer		Output for markdown text
  * @param ResolveLink	Delegate to call to resolve doxygen id's into link paths. may be null.
  */
 static void ConvertNodeContents(XmlNode Node, MarkdownWriter Writer, ResolveLinkDelegate ResolveLink)
 {
     if (Node.HasChildNodes)
     {
         foreach (XmlNode ChildNode in Node.ChildNodes)
         {
             ConvertNode(ChildNode, Writer, ResolveLink);
         }
     }
     else
     {
         Writer.Write(EscapeXmlText(Node.InnerText));
     }
 }
コード例 #3
0
        /**
         * Parses markdown text out of an XML node
         *
         * @param child			xml node we want to parse into Markdown
         * @param Indent		indenting prefix for each newline of text in the converted markdown
         * @param Output		storage for the output string
         * @param ResolveLink	delegate to call to resolve doxygen id's into link paths. may be null.
         */
        static void ConvertNode(XmlNode Node, MarkdownWriter Writer, ResolveLinkDelegate ResolveLink)
        {
            switch (Node.Name)
            {
            case "ulink":
                string LinkText = Node.InnerText;
                string LinkUrl  = Node.Attributes.GetNamedItem("url").InnerText;

                const string WebPrefix    = "docs.unrealengine.com/latest/INT/";
                int          WebPrefixIdx = LinkUrl.IndexOf(WebPrefix);
                if (WebPrefixIdx != -1 && LinkText.Contains("docs.unrealengine.com"))
                {
                    LinkText = "";
                    LinkUrl  = LinkUrl.Substring(WebPrefixIdx + WebPrefix.Length);

                    int AnchorIdx = LinkUrl.LastIndexOf('#');
                    if (AnchorIdx == -1)
                    {
                        LinkUrl = RemoveDefaultPageName(LinkUrl);
                    }
                    else
                    {
                        LinkUrl = RemoveDefaultPageName(LinkUrl.Substring(0, AnchorIdx)) + LinkUrl.Substring(AnchorIdx);
                    }
                }
                Writer.WriteLink(LinkText, LinkUrl);
                break;

            case "ref":
                XmlAttribute RefAttribute = Node.Attributes["refid"];
                if (RefAttribute != null && ResolveLink != null)
                {
                    string LinkPath = ResolveLink(RefAttribute.Value);
                    if (LinkPath != null)
                    {
                        Writer.WriteLink(Node.InnerText, LinkPath);
                        break;
                    }
                }
                Writer.Write(Node.InnerText);
                break;

            case "bold":
                Writer.Write("**");
                ConvertNodeContents(Node, Writer, ResolveLink);
                Writer.Write("**");
                break;

            case "emphasis":
                Writer.Write("_");
                ConvertNodeContents(Node, Writer, ResolveLink);
                Writer.Write("_");
                break;

            case "computeroutput":
                Writer.Write("`");
                ConvertNodeContents(Node, Writer, ResolveLink);
                Writer.Write("_");
                break;

            case "parameterlist":
                break;

            case "parameteritem":
                break;

            case "parameternamelist":
                break;

            case "parameterdescription":
                ConvertNodeContents(Node, Writer, ResolveLink);
                break;

            case "xrefsect":
                break;

            case "simplesect":
                XmlAttribute KindAttribute = Node.Attributes["kind"];
                if (KindAttribute == null || KindAttribute.Value != "see")
                {
                    ConvertNodeContents(Node, Writer, ResolveLink);
                }
                break;

            case "para":
                Writer.WriteParagraph();
                ConvertNodeContents(Node, Writer, ResolveLink);
                break;

            case "itemizedlist":
                Writer.WriteLine();
                foreach (XmlNode ListItemNode in Node.SelectNodes("listitem"))
                {
                    XmlNodeList ParaNodes = ListItemNode.SelectNodes("para");
                    if (ParaNodes.Count > 0)
                    {
                        // Write the first node
                        Writer.Write("* ");
                        Writer.AddIndent(" ");
                        ConvertNodeContents(ParaNodes[0], Writer, ResolveLink);

                        // Write anything else as an actual paragraph
                        for (int Idx = 1; Idx < ParaNodes.Count; Idx++)
                        {
                            Writer.WriteLine();
                            ConvertNodeContents(ParaNodes[Idx], Writer, ResolveLink);
                        }

                        // Finish the line
                        Writer.RemoveIndent();
                        Writer.WriteLine();
                    }
                }
                break;

            default:
                ConvertNodeContents(Node, Writer, ResolveLink);
                break;
            }
        }
コード例 #4
0
ファイル: Markdown.cs プロジェクト: xiangyuan/Unreal4
		/** 
		 * Converts all children of the given XML node
		 * 
		 * @param Node			Xml node we want to parse all children into Markdown 
		 * @param Writer		Output for markdown text
		 * @param ResolveLink	Delegate to call to resolve doxygen id's into link paths. may be null.
		 */
		static void ConvertNodeContents(XmlNode Node, MarkdownWriter Writer, ResolveLinkDelegate ResolveLink)
		{
			if (Node.HasChildNodes)
			{
				foreach (XmlNode ChildNode in Node.ChildNodes)
				{
					ConvertNode(ChildNode, Writer, ResolveLink);
				}
			}
			else
			{
				Writer.Write(EscapeXmlText(Node.InnerText));
			}
		}
コード例 #5
0
ファイル: Markdown.cs プロジェクト: xiangyuan/Unreal4
		/** 
		 * Parses markdown text out of an XML node 
		 * 
		 * @param child			xml node we want to parse into Markdown 
		 * @param Indent		indenting prefix for each newline of text in the converted markdown
		 * @param Output		storage for the output string
		 * @param ResolveLink	delegate to call to resolve doxygen id's into link paths. may be null.
		 */
		static void ConvertNode(XmlNode Node, MarkdownWriter Writer, ResolveLinkDelegate ResolveLink)
		{
			switch (Node.Name)
			{
				case "ulink":
					string LinkText = Node.InnerText;
					string LinkUrl = Node.Attributes.GetNamedItem("url").InnerText;

					const string WebPrefix = "docs.unrealengine.com/latest/INT/";
					int WebPrefixIdx = LinkUrl.IndexOf(WebPrefix);
					if (WebPrefixIdx != -1 && LinkText.Contains("docs.unrealengine.com"))
					{
						LinkText = "";
						LinkUrl = LinkUrl.Substring(WebPrefixIdx + WebPrefix.Length);

						int AnchorIdx = LinkUrl.LastIndexOf('#');
						if(AnchorIdx == -1)
						{
							LinkUrl = RemoveDefaultPageName(LinkUrl);
						}
						else
						{
							LinkUrl = RemoveDefaultPageName(LinkUrl.Substring(0, AnchorIdx)) + LinkUrl.Substring(AnchorIdx);
						}
					}
					Writer.WriteLink(LinkText, LinkUrl);
					break;
				case "ref":
					XmlAttribute RefAttribute = Node.Attributes["refid"];
					if (RefAttribute != null && ResolveLink != null)
					{
						string LinkPath = ResolveLink(RefAttribute.Value);
						if (LinkPath != null)
						{
							Writer.WriteLink(Node.InnerText, LinkPath);
							break;
						}
					}
					Writer.Write(Node.InnerText);
					break;
				case "bold":
					Writer.Write("**");
					ConvertNodeContents(Node, Writer, ResolveLink);
					Writer.Write("**");
					break;
				case "emphasis":
					Writer.Write("_");
					ConvertNodeContents(Node, Writer, ResolveLink);
					Writer.Write("_");
					break;
				case "computeroutput":
					Writer.Write("`");
					ConvertNodeContents(Node, Writer, ResolveLink);
					Writer.Write("_");
					break;
				case "parameterlist":
					break;
				case "parameteritem":
					break;
				case "parameternamelist":
					break;
				case "parameterdescription":
					ConvertNodeContents(Node, Writer, ResolveLink);
					break;
				case "xrefsect":
					break;
				case "simplesect":
					XmlAttribute KindAttribute = Node.Attributes["kind"];
					if (KindAttribute == null || KindAttribute.Value != "see")
					{
						ConvertNodeContents(Node, Writer, ResolveLink);
					}
					break;
				case "para":
					Writer.WriteParagraph();
					ConvertNodeContents(Node, Writer, ResolveLink);
					break;
				case "itemizedlist":
					Writer.WriteLine();
					foreach (XmlNode ListItemNode in Node.SelectNodes("listitem"))
					{
						XmlNodeList ParaNodes = ListItemNode.SelectNodes("para");
						if (ParaNodes.Count > 0)
						{
							// Write the first node
							Writer.Write("* ");
							Writer.AddIndent(" ");
							ConvertNodeContents(ParaNodes[0], Writer, ResolveLink);

							// Write anything else as an actual paragraph
							for (int Idx = 1; Idx < ParaNodes.Count; Idx++)
							{
								Writer.WriteLine();
								ConvertNodeContents(ParaNodes[Idx], Writer, ResolveLink);
							}

							// Finish the line
							Writer.RemoveIndent();
							Writer.WriteLine();
						}
					}
					break;
				default:
					ConvertNodeContents(Node, Writer, ResolveLink);
					break;
			}
		}
コード例 #6
0
ファイル: Markdown.cs プロジェクト: xiangyuan/Unreal4
		/** 
		 * Parses markdown text out of an XML node 
		 * 
		 * @param child			xml node we want to parse into Markdown 
		 * @param Indent		indenting prefix for each newline of text in the converted markdown
		 * @param ResolveLink	delegate to call to resolve doxygen id's into link paths. may be null.
		 * @return				a string containing the text from the child node 
		 */
		public static string ParseXml(XmlNode Node, string Indent, ResolveLinkDelegate ResolveLink)
		{
			MarkdownWriter Writer = new MarkdownWriter(Indent);
			ConvertNodeContents(Node, Writer, ResolveLink);
			return Writer.ToString();
		}