コード例 #1
0
        public static void RoutePacket(DowsingMod mymod, BinaryReader reader)
        {
            DowsingNetProtocolTypes protocol = (DowsingNetProtocolTypes)reader.ReadByte();

            switch (protocol)
            {
            case DowsingNetProtocolTypes.ModSettingsRequest:
                DowsingNetProtocol.ReceiveSettingsRequestOnServer(mymod, reader);
                break;

            case DowsingNetProtocolTypes.ModSettings:
                DowsingNetProtocol.ReceiveSettingsOnClient(mymod, reader);
                break;

            case DowsingNetProtocolTypes.DowsingNpcRequest:
                DowsingNetProtocol.ReceiveDowsingNpcRequestOnServer(mymod, reader);
                break;

            case DowsingNetProtocolTypes.RequestedDowsingNpcWho:
                DowsingNetProtocol.ReceiveRequestedDowsingNpcWhoOnClient(mymod, reader);
                break;

            default:
                ErrorLogger.Log("Invalid packet protocol: " + protocol);
                break;
            }
        }
コード例 #2
0
        private static void ReceiveDowsingNpcRequestOnServer(DowsingMod mymod, BinaryReader reader)
        {
            if (Main.netMode != 2)
            {
                return;
            }                                               // Server only

            int   player_who = reader.ReadInt32();
            int   npc_type   = reader.ReadInt32();
            float x          = reader.ReadSingle();
            float y          = reader.ReadSingle();

            if (player_who < 0 || player_who >= Main.player.Length || Main.player[player_who] == null)
            {
                LogHelpers.Log("ReceiveRareNpcRequestOnServer - Invalid player whoAmI. " + player_who);
                return;
            }
            if (npc_type < 0 || npc_type >= Main.npcTexture.Length)
            {
                LogHelpers.Log("ReceiveRareNpcRequestOnServer - Invalid npc_type. " + npc_type);
                return;
            }

            Player player  = Main.player[player_who];
            int    npc_who = NPC.NewNPC((int)x, (int)y, npc_type);

            DowsingNetProtocol.SendRequestedDowsingNpcFromServer(mymod, player, npc_who);
        }
コード例 #3
0
        private static void ReceiveRequestedDowsingNpcWhoOnClient(DowsingMod mymod, BinaryReader reader)
        {
            if (Main.netMode != 1)
            {
                return;
            }                                               // Clients only

            int npc_who = reader.ReadInt32();

            if (npc_who < 0 || npc_who >= Main.npc.Length)
            {
                LogHelpers.Log("ReceiveRequestedDowsingNpcWhoOnClient - Invalid npc_who. " + npc_who);
                return;
            }
            if (Main.npc[npc_who] == null || !Main.npc[npc_who].active)
            {
                LogHelpers.Log("ReceiveRequestedDowsingNpcWhoOnClient - Invalid npc (who: " + npc_who + ")");
                return;
            }

            if (DowsingNetProtocol.DowsingNpcRequestQueue.Count > 0)
            {
                DowsingNetProtocol.DowsingNpcRequestQueue.Dequeue()(npc_who);
            }
        }
コード例 #4
0
        ////////////////////////////////
        // Recipients (Clients)
        ////////////////////////////////

        private static void ReceiveSettingsOnClient(DowsingMod mymod, BinaryReader reader)
        {
            if (Main.netMode != 1)
            {
                return;
            }                                               // Clients only

            bool _;

            mymod.Config.DeserializeMe(reader.ReadString(), out _);
        }
コード例 #5
0
        ////////////////////////////////
        // Senders (Client)
        ////////////////////////////////

        public static void RequestSettingsFromServer(DowsingMod mymod, Player player)
        {
            if (Main.netMode != 1)
            {
                return;
            }                                                   // Clients only

            ModPacket packet = mymod.GetPacket();

            packet.Write((byte)DowsingNetProtocolTypes.ModSettingsRequest);
            packet.Write((int)player.whoAmI);
            packet.Send();
        }
コード例 #6
0
        ////////////////////////////////
        // Senders (Server)
        ////////////////////////////////

        public static void SendSettingsFromServer(DowsingMod mymod, Player player)
        {
            if (Main.netMode != 2)
            {
                return;
            }                                               // Server only

            ModPacket packet = mymod.GetPacket();

            packet.Write((byte)DowsingNetProtocolTypes.ModSettings);
            packet.Write((string)mymod.Config.SerializeMe());

            packet.Send((int)player.whoAmI);
        }
コード例 #7
0
        public static void SendRequestedDowsingNpcFromServer(DowsingMod mymod, Player player, int npc_who)
        {
            if (Main.netMode != 2)
            {
                return;
            }                                               // Server only

            ModPacket packet = mymod.GetPacket();

            packet.Write((byte)DowsingNetProtocolTypes.RequestedDowsingNpcWho);
            packet.Write((int)npc_who);

            packet.Send((int)player.whoAmI);
        }
コード例 #8
0
        ////////////////////////////////
        // Recipients (Server)
        ////////////////////////////////

        private static void ReceiveSettingsRequestOnServer(DowsingMod mymod, BinaryReader reader)
        {
            if (Main.netMode != 2)
            {
                return;
            }                                               // Server only

            int who = reader.ReadInt32();

            if (who < 0 || who >= Main.player.Length || Main.player[who] == null)
            {
                LogHelpers.Log("ReceiveSettingsRequestOnServer - Invalid player whoAmI. " + who);
                return;
            }

            DowsingNetProtocol.SendSettingsFromServer(mymod, Main.player[who]);
        }
コード例 #9
0
        public static void RequestDowsingNpcFromServer(DowsingMod mymod, Player player, int npc_type, Vector2 position, Action <int> callback)
        {
            if (Main.netMode != 1)
            {
                return;
            }                                               // Clients only

            DowsingNetProtocol.DowsingNpcRequestQueue.Enqueue(callback);

            ModPacket packet = mymod.GetPacket();

            packet.Write((byte)DowsingNetProtocolTypes.DowsingNpcRequest);
            packet.Write((int)player.whoAmI);
            packet.Write((int)npc_type);
            packet.Write((float)position.X);
            packet.Write((float)position.Y);
            packet.Send();
        }