public void TransTo(int iLevel, IHierarchicalState oState, string sSceneName = "", bool bReload = false) { if (sSceneName != "") { m_SceneController.LoadScene(sSceneName, bReload); } m_StateController.TransTo(iLevel, oState); }
public void TransTo(IState oState, string sSceneName = "", bool bReload = false) { if (sSceneName != "") { m_SceneController.LoadScene(sSceneName, bReload); } m_StateController.TransTo(oState); }