// Starts/stops repeat thread private void PlayPause(object sender, EventArgs e) { if (_at.isOn) { this.button2.Text = "Play"; _at.Stop(); } else { this.button2.Text = "Pause"; _at.Start(); StoreState(); } }
// Starts/stops repeat thread private void PlayPause(object sender, EventArgs e) { if (_at.isOn) { this.animateBtn.Text = "Play"; _at.Stop(); halt = true; } else { this.animateBtn.Text = "Pause"; _at.Start(); halt = false; } }