public PlayerContex(PlayerStoreData storeData, Pipe <IGameCommand> output) { Output = output; Id = storeData.PlayerId; Rating = new Rating(storeData.Rating); Name = storeData.Name; IsActivated = storeData.IsActivated; PlayerType = storeData.PlayerType; }
public PlayerLoaded(PlayerStoreData storeData, CancellationToken token, Pipe <IGameCommand> output) { StoreData = storeData; Token = token; Output = output; }