コード例 #1
0
ファイル: Game.cs プロジェクト: R4CLucky14/DotsWithFriends
 public Game( GameViewModel Game )
     : base()
 {
     //Use width and height from GameViewModel
     this.width = Game.width;
     this.height = Game.height;
     //Boxes and Turns should be empty in a new game. Ignore them.
     this.Boxes = new Collection<Box>();
     this.Turns = new Collection<Turn>();
     this.Players = new Dictionary<int, Player>();
     this.GenerateBoxList();
 }
コード例 #2
0
ファイル: GameHub.cs プロジェクト: R4CLucky14/DotsWithFriends
		public async Task CreateNewCustomGame( TokenViewModel Token, GameViewModel Game )
		{
			try
			{
				var User = await this.VerifyToken( Token );
				if ( User != null )
				{
					//Create New Game
					Game game = new Game(Game);
					//Add Current User to Game
					game.AddPlayer(new Player(User.Profile));
					//Save Game
					db.Games.Add(game);
					await db.SaveChangesAsync();
					//Send Game back to client.
					Clients.Caller.newGame(game);
				}
				else
				{
					Clients.Caller.error( "Unauthorized Access." );
				}
			}
			catch ( Exception error )
			{
				Clients.Caller.error( "Exception Occurred: " + error.Message );
			}
		}
コード例 #3
0
ファイル: GameHub.cs プロジェクト: R4CLucky14/DotsWithFriends
		public async Task PlayTurn( TokenViewModel Token, GameViewModel Game, TurnViewModel Turn )
		{
			try
			{
				var User = await this.VerifyToken( Token );
				if ( User != null )
				{
					//todo Create a New Game
				}
				else
				{
					Clients.Caller.error( "Unauthorized Access." );
				}
			}
			catch ( Exception error )
			{
				Clients.Caller.error( "Exception Occurred: " + error.Message );
			}
		}