private static void GetPlayerSummaries() { Dota2DataMiner.Class1 d2Dm = new Dota2DataMiner.Class1(); PlayersList players = new PlayersList(); // Get Top 100 Unprocessed Players players.GetUnprocessedPlayers(Dota2DataMiner.Class1.PlayerSummariesLimiter); // Check for and Recover Local Data. d2Dm.GetNewPlayerSummariesRecoverLocalData(players); // Get Top 100 Unprocessed Players players.GetUnprocessedPlayers(Dota2DataMiner.Class1.PlayerSummariesLimiter); // Check if System Config permits this method call. SystemConfig systemConfig = new SystemConfig(); systemConfig.GetByKey("GetPlayerSummaries"); if (systemConfig.RecordExists) { if (DateTime.Now < Convert.ToDateTime(systemConfig.SCValue).AddSeconds(1)) return; } else systemConfig.SCKey = "GetPlayerSummaries"; // Get or Create And Increment SteamRequest SteamRequests steamRequests; GetSteamRequest(out steamRequests); // Check if API can be used else return if (DateTime.Now < steamRequests.LastUpdated.AddSeconds(1)) return; // Increment the Steam Request Counter Console.WriteLine("Steam request number : " + steamRequests.RequestNumber + " - Get Player Summaries"); steamRequests.RequestNumber++; steamRequests.LastUpdated = DateTime.Now; steamRequests.InsertOrUpdate(); // Get Live Data. if (d2Dm.GetNewPlayerSummaries(players, systemConfig)) { // New Data Found, sleep for 1 seconds as steam requests before continuing. systemConfig.SCValue = DateTime.Now.ToString(); } else { // No New Data Found, sleep for 60 seconds to save daily requests. if (!QuiteMode) Console.WriteLine("No New Players Found."); systemConfig.SCValue = DateTime.Now.AddMinutes(1).ToString(); } systemConfig.InsertOrUpdate(); }