/// <summary> /// This builds the _drawnStates based on the current label scheme. /// </summary> public virtual void CreateLabels() { if (FeatureSet != null && FeatureSet.IndexMode) { CreateIndexedLabels(); return; } DrawnStates = new Dictionary <IFeature, LabelDrawState>(); if (FeatureSet == null || Symbology == null) { return; } foreach (ILabelCategory category in Symbology.Categories) { List <IFeature> features = !string.IsNullOrWhiteSpace(category.FilterExpression) ? FeatureSet.SelectByAttribute(category.FilterExpression) : FeatureSet.Features.ToList(); foreach (IFeature feature in features) { if (DrawnStates.ContainsKey(feature)) { DrawnStates[feature] = new LabelDrawState(category); } else { DrawnStates.Add(feature, new LabelDrawState(category)); } } } }
/// <summary> /// This builds the _drawnStates based on the current label scheme. /// </summary> public virtual void CreateLabels() { if (FeatureSet != null) { if (FeatureSet.IndexMode) { CreateIndexedLabels(); return; } } DrawnStates = new Dictionary <IFeature, LabelDrawState>(); if (FeatureSet == null) { return; } //DataTable dt = _featureSet.DataTable; // if working correctly, this should auto-populate if (Symbology == null) { return; } foreach (ILabelCategory category in Symbology.Categories) { List <IFeature> features; if (!string.IsNullOrWhiteSpace(category.FilterExpression)) { features = FeatureSet.SelectByAttribute(category.FilterExpression); } else { features = FeatureSet.Features.ToList(); } foreach (IFeature feature in features) { if (DrawnStates.ContainsKey(feature)) { DrawnStates[feature] = new LabelDrawState(category); } else { DrawnStates.Add(feature, new LabelDrawState(category)); } } } }
/// <summary> /// This builds the _drawnStates based on the current label scheme. /// </summary> public virtual void CreateLabels() { if (_featureSet != null) { if (_featureSet.IndexMode) { CreateIndexedLabels(); return; } } _drawnStates = new Dictionary<IFeature, LabelDrawState>(); if (_featureSet == null) return; //DataTable dt = _featureSet.DataTable; // if working correctly, this should auto-populate if (Symbology == null) return; foreach (ILabelCategory category in Symbology.Categories) { List<IFeature> features; if (category.FilterExpression != null) { features = FeatureSet.SelectByAttribute(category.FilterExpression); } else { features = FeatureSet.Features.ToList(); } foreach (IFeature feature in features) { if (_drawnStates.ContainsKey(feature)) { _drawnStates[feature] = new LabelDrawState(category); } else { _drawnStates.Add(feature, new LabelDrawState(category)); } } } }