/// <summary> /// Will return the new root (unchanged except in start-up). /// </summary> /// <param name="e">The VDataEvent.</param> /// <param name="root">The root node.</param> /// <param name="vg">The VoronoiGraph.</param> /// <param name="ys">The ys.</param> /// <param name="circleCheckList">The circle check list.</param> /// <returns>The new root.</returns> public static VNode ProcessDataEvent(VDataEvent e, VNode root, VoronoiGraph vg, double ys, out VDataNode[] circleCheckList) { if (root == null) { root = new VDataNode(e.DataPoint); circleCheckList = new[] { (VDataNode)root }; return(root); } // 1. Find the node to be replaced VNode c = FindDataNode(root, ys, e.DataPoint.X); // 2. Create the subtree (ONE Edge, but two VEdgeNodes) VoronoiEdge ve = new VoronoiEdge { LeftData = ((VDataNode)c).DataPoint, RightData = e.DataPoint, VVertexA = Fortune.VVUnkown, VVertexB = Fortune.VVUnkown }; vg.Edges.Add(ve); VNode subRoot; if (Math.Abs(ve.LeftData.Y - ve.RightData.Y) < 1e-10) { if (ve.LeftData.X < ve.RightData.X) { subRoot = new VEdgeNode(ve, false) { Left = new VDataNode(ve.LeftData), Right = new VDataNode(ve.RightData) }; } else { subRoot = new VEdgeNode(ve, true) { Left = new VDataNode(ve.RightData), Right = new VDataNode(ve.LeftData) }; } circleCheckList = new[] { (VDataNode)subRoot.Left, (VDataNode)subRoot.Right }; } else { subRoot = new VEdgeNode(ve, false) { Left = new VDataNode(ve.LeftData), Right = new VEdgeNode(ve, true) { Left = new VDataNode(ve.RightData), Right = new VDataNode(ve.LeftData) } }; circleCheckList = new[] { (VDataNode)subRoot.Left, (VDataNode)subRoot.Right.Left, (VDataNode)subRoot.Right.Right }; } // 3. Apply subtree if (c.Parent == null) { return(subRoot); } c.Parent.Replace(c, subRoot); return(root); }
public VEdgeNode(VoronoiEdge e, bool flipped) { Edge = e; Flipped = flipped; }
/// <summary> /// Processes the VCircleEvent. /// </summary> /// <param name="e">The VCircleEvent.</param> /// <param name="root">The root node.</param> /// <param name="vg">The VoronoiGraph.</param> /// <param name="circleCheckList">The circle check list.</param> /// <returns>The resulting root.</returns> public static VNode ProcessCircleEvent(VCircleEvent e, VNode root, VoronoiGraph vg, out VDataNode[] circleCheckList) { VEdgeNode eo; VDataNode b = e.NodeN; VDataNode a = LeftDataNode(b); VDataNode c = RightDataNode(b); if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint)) { circleCheckList = new VDataNode[] { }; return(root); // abbort because graph changed } VEdgeNode eu = (VEdgeNode)b.Parent; circleCheckList = new[] { a, c }; // 1. Create the new Vertex Vector2 vNew = new Vector2(e.Center.X, e.Center.Y); vg.Vertices.Add(vNew); // 2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex if (eu.Left == b) { // c is sibling eo = EdgeToRightDataNode(a); // replace eu by eu's Right eu.Parent.Replace(eu, eu.Right); } else { // a is sibling eo = EdgeToRightDataNode(b); // replace eu by eu's Left eu.Parent.Replace(eu, eu.Left); } eu.Edge.AddVertex(vNew); eo.Edge.AddVertex(vNew); // 2. Replace eo by new Edge VoronoiEdge ve = new VoronoiEdge { LeftData = a.DataPoint, RightData = c.DataPoint }; ve.AddVertex(vNew); vg.Edges.Add(ve); VEdgeNode ven = new VEdgeNode(ve, false) { Left = eo.Left, Right = eo.Right }; if (eo.Parent == null) { return(ven); } eo.Parent.Replace(eo, ven); return(root); }
public static VNode ProcessCircleEvent(VCircleEvent e, VNode root, VoronoiGraph vg, out VDataNode[] circleCheckList) { VEdgeNode eo; VDataNode b = e.NodeN; VDataNode a = LeftDataNode(b); VDataNode c = RightDataNode(b); if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint)) { circleCheckList = new VDataNode[] { }; return(root); // Abbruch da sich der Graph verändert hat } VEdgeNode eu = (VEdgeNode)b.Parent; circleCheckList = new[] { a, c }; //1. Create the new Vertex Vector2 vNew = new Vector2(e.Center.X, e.Center.Y); // VNew[0] = Fortune.ParabolicCut(a.DataPoint[0], a.DataPoint[1], c.DataPoint[0], c.DataPoint[1], ys); // VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]); vg.Vertices.Add(vNew); //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex if (eu.Left == b) { // c is sibling eo = EdgeToRightDataNode(a); // replace eu by eu's Right eu.Parent.Replace(eu, eu.Right); } else { // a is sibling eo = EdgeToRightDataNode(b); // replace eu by eu's Left eu.Parent.Replace(eu, eu.Left); } eu.Edge.AddVertex(vNew); // ///////////////////// uncertain // if (eo==eu) // return root; // ///////////////////// eo.Edge.AddVertex(vNew); //2. Replace eo by new Edge VoronoiEdge ve = new VoronoiEdge(); ve.LeftData = a.DataPoint; ve.RightData = c.DataPoint; ve.AddVertex(vNew); vg.Edges.Add(ve); VEdgeNode ven = new VEdgeNode(ve, false); ven.Left = eo.Left; ven.Right = eo.Right; if (eo.Parent == null) { return(ven); } eo.Parent.Replace(eo, ven); return(root); }