/// <summary> /// Destroys the data structure that keeps all <see cref="FastThreadLocal"/> variables accessed from /// non-<see cref="FastThreadLocal"/>s. This operation is useful when you are in a container environment, and /// you do not want to leave the thread local variables in the threads you do not manage. Call this method when /// your application is being unloaded from the container. /// </summary> public static void Destroy() => InternalThreadLocalMap.Destroy();