public void TestSetGetUInt16() { Action f = () => { var b = new ArrayBuffer(16); var v = new DataView(b); v.SetUInt16(0, 5); v.SetUInt16(8, 6); Done(v.GetUInt16(0) == 5 && v.GetUInt16(8) == 6); }; this.Start(f); }
public extern Float32Array(ArrayBuffer buffer, uint byteOffset);
public extern Int16Array(ArrayBuffer buffer, uint byteOffset);
public extern Int16Array(ArrayBuffer buffer, uint byteOffset, uint length);
public extern Int16Array(ArrayBuffer buffer);
public extern UInt8ClampedArray(ArrayBuffer buffer);
public extern UInt8Array(ArrayBuffer buffer);
public extern DataView(ArrayBuffer buffer);
public extern Int8Array(ArrayBuffer buffer, uint byteOffset, uint length);
public extern DataView(ArrayBuffer buffer, uint byteOffset, uint byteLength);
public extern DataView(ArrayBuffer buffer);
public extern Float64Array(ArrayBuffer buffer, uint byteOffset, uint length);
public extern Float64Array(ArrayBuffer buffer);
public extern Float32Array(ArrayBuffer buffer, uint byteOffset);
public extern Int32Array(ArrayBuffer buffer);
public extern Float64Array(ArrayBuffer buffer);
public extern Float64Array(ArrayBuffer buffer, uint byteOffset, uint length);
public extern UInt8Array(ArrayBuffer buffer);
public extern DataView(ArrayBuffer buffer, uint byteOffset, uint byteLength);
public extern UInt8Array(ArrayBuffer buffer, uint byteOffset);
public extern UInt8Array(ArrayBuffer buffer, uint byteOffset);
public extern UInt8ClampedArray(ArrayBuffer buffer);
public extern UInt8ClampedArray(ArrayBuffer buffer, uint byteOffset, uint length);
public extern UInt8ClampedArray(ArrayBuffer buffer, uint byteOffset, uint length);
public extern Int16Array(ArrayBuffer buffer, uint byteOffset);
public extern Int32Array(ArrayBuffer buffer);
public extern UInt32Array(ArrayBuffer buffer, uint byteOffset, uint length);
public extern Int16Array(ArrayBuffer buffer);