// // 授予权限的实现部分 // #region private string Grant(BasePermissionManager permissionManager, string id, string userId, string permissionItemId) 为了提高授权的运行速度 /// <summary> /// 为了提高授权的运行速度 /// </summary> /// <param name="permissionManager">资源权限读写器</param> /// <param name="Id">主键</param> /// <param name="userId">用户主键</param> /// <param name="permissionItemId">权限主键</param> /// <returns>主键</returns> private string Grant(BasePermissionManager permissionManager, string id, string userId, string permissionItemId) { string returnValue = string.Empty; BasePermissionEntity resourcePermissionEntity = new BasePermissionEntity(); resourcePermissionEntity.ResourceCategory = BaseUserEntity.TableName; resourcePermissionEntity.ResourceId = userId; resourcePermissionEntity.PermissionId = int.Parse(permissionItemId); resourcePermissionEntity.Enabled = 1; return(permissionManager.Add(resourcePermissionEntity)); }
// // 授予权限的实现部分 // #region private string Grant(BasePermissionManager permissionManager, string id, string roleId, string permissionItemId) 为了提高授权的运行速度 /// <summary> /// 为了提高授权的运行速度 /// </summary> /// <param name="permissionManager">资源权限读写器</param> /// <param name="Id">主键</param> /// <param name="roleId">角色主键</param> /// <param name="permissionItemId">权限主键</param> /// <returns>主键</returns> private string Grant(BasePermissionManager permissionManager, string roleId, string permissionItemId) { string returnValue = string.Empty; BasePermissionEntity resourcePermission = new BasePermissionEntity(); resourcePermission.ResourceCategory = BaseRoleEntity.TableName; resourcePermission.ResourceId = roleId; resourcePermission.PermissionId = int.Parse(permissionItemId); // 防止不允许为NULL的错误发生 resourcePermission.Enabled = 1; return(permissionManager.Add(resourcePermission)); }
/// <summary> /// 为了提高授权的运行速度 /// </summary> /// <param name="permissionManager">资源权限读写器</param> /// <param name="Id">主键</param> /// <param name="userId">用户主键</param> /// <param name="permissionItemId">权限主键</param> /// <returns>主键</returns> private string Grant(BasePermissionManager permissionManager, string id, string userId, string permissionItemId) { string returnValue = string.Empty; BasePermissionEntity resourcePermissionEntity = new BasePermissionEntity(); resourcePermissionEntity.ResourceCategory = BaseUserEntity.TableName; resourcePermissionEntity.ResourceId = userId; resourcePermissionEntity.PermissionId = int.Parse(permissionItemId); resourcePermissionEntity.Enabled = 1; return permissionManager.Add(resourcePermissionEntity); }
/// <summary> /// 授予资源的权限 /// </summary> /// <param name="userInfo">用户</param> /// <param name="resourceCategory">资源分类</param> /// <param name="resourceId">资源主键</param> /// <param name="grantPermissionItemIds">权限主键</param> /// <returns>影响的行数</returns> public int GrantResourcePermission(BaseUserInfo userInfo, string resourceCategory, string resourceId, string[] grantPermissionItemIds) { // 写入调试信息 #if (DEBUG) int milliStart = BaseBusinessLogic.StartDebug(userInfo, MethodBase.GetCurrentMethod()); #endif // 加强安全验证防止未授权匿名调用 #if (!DEBUG) LogOnService.UserIsLogOn(userInfo); #endif int returnValue = 0; using (IDbHelper dbHelper = DbHelperFactory.GetHelper(BaseSystemInfo.UserCenterDbType)) { try { dbHelper.Open(UserCenterDbConnection); BaseRoleScopeManager roleScopeManager = new BaseRoleScopeManager(dbHelper, userInfo); // 小心异常,检查一下参数的有效性 if (grantPermissionItemIds != null) { BasePermissionManager permissionManager = new BasePermissionManager(dbHelper, userInfo); for (int i = 0; i < grantPermissionItemIds.Length; i++) { BasePermissionEntity resourcePermissionEntity = new BasePermissionEntity(); resourcePermissionEntity.ResourceCategory = resourceCategory; resourcePermissionEntity.ResourceId = resourceId; resourcePermissionEntity.PermissionId = int.Parse(grantPermissionItemIds[i]); resourcePermissionEntity.Enabled = 1; resourcePermissionEntity.DeletionStateCode = 0; permissionManager.Add(resourcePermissionEntity); returnValue++; } } BaseLogManager.Instance.Add(dbHelper, userInfo, this.serviceName, AppMessage.PermissionService_GrantResourcePermission, MethodBase.GetCurrentMethod()); } catch (Exception ex) { BaseExceptionManager.LogException(dbHelper, userInfo, ex); throw ex; } finally { dbHelper.Close(); } } // 写入调试信息 #if (DEBUG) BaseBusinessLogic.EndDebug(MethodBase.GetCurrentMethod(), milliStart); #endif return returnValue; }
/// <summary> /// 为了提高授权的运行速度 /// </summary> /// <param name="permissionManager">资源权限读写器</param> /// <param name="Id">主键</param> /// <param name="roleId">角色主键</param> /// <param name="permissionItemId">权限主键</param> /// <returns>主键</returns> private string Grant(BasePermissionManager permissionManager, string roleId, string permissionItemId) { string returnValue = string.Empty; BasePermissionEntity resourcePermission = new BasePermissionEntity(); resourcePermission.ResourceCategory = BaseRoleEntity.TableName; resourcePermission.ResourceId = roleId; resourcePermission.PermissionId = int.Parse(permissionItemId); // 防止不允许为NULL的错误发生 resourcePermission.Enabled = 1; return permissionManager.Add(resourcePermission); }