コード例 #1
0
        bool isKeyPressed = false; //KeyDown fires many times, possible bug in Eto.Forms ?

        /// <summary>
        /// Creates new image display form supporting rectangle creation.
        /// </summary>
        /// <param name="title">Window title.</param>
        /// <param name="setPassingResetEvent">True to set the reset event to passing state, false otherwise.</param>
        public DrawingRectangleForm(string title = "", bool setPassingResetEvent = true)
            : base(title)
        {
            adorner         = new DrawingRectangleAdorner(PictureBox);
            adorner.OnDrawn = () =>
            {
                if (OnDrawn != null && !Rectangle.IsEmpty)
                {
                    OnDrawn(Rectangle);
                }
                adorner.Clear();
            };

            ResetEvent = new ManualResetEvent(setPassingResetEvent);

            KeyDown += (s, e) =>
            {
                if (isKeyPressed)
                {
                    return;
                }
                isKeyPressed = true;

                ResetEvent.Reset();
            };
            KeyUp += (s, e) =>
            {
                isKeyPressed = false;
                ResetEvent.Set();
            };
        }
コード例 #2
0
        bool isKeyPressed = false; //KeyDown fires many times, possible bug in Eto.Forms ?

        /// <summary>
        /// Creates new image display form supporting rectangle creation.
        /// </summary>
        /// <param name="title">Window title.</param>
        /// <param name="setPassingResetEvent">True to set the reset event to passing state, false otherwise.</param>
        public DrawingRectangleForm(string title = "", bool setPassingResetEvent = true)
            :base(title)
        {      
            adorner = new DrawingRectangleAdorner(PictureBox);
            adorner.OnDrawn = () => 
            {
                if (OnDrawn != null && !Rectangle.IsEmpty) OnDrawn(Rectangle);
                adorner.Clear();
            };

            ResetEvent = new ManualResetEvent(setPassingResetEvent);

            KeyDown += (s, e) =>
            {
                if (isKeyPressed) return;
                isKeyPressed = true;

                ResetEvent.Reset();
            };
            KeyUp += (s, e) =>
            {
                isKeyPressed = false;
                ResetEvent.Set();
            };
        }