コード例 #1
0
        private void OnEnable()
        {
            assetPackerConfig = AssetPackerUtil.GetAssetPackerConfig();

            foreach (var group in assetPackerConfig.groupDatas)
            {
                foreach (var data in group.assetFiles)
                {
                    if (!addressRepeatDataDic.TryGetValue(data.assetAddress, out List <AssetPackerAddressData> dataList))
                    {
                        dataList = new List <AssetPackerAddressData>();
                        addressRepeatDataDic.Add(data.assetAddress, dataList);
                    }
                    dataList.Add(data);
                }
            }

            if (PlayerSettingsUtility.HasScriptingDefineSymbol(ASSET_BUNDLE_SYMBOL))
            {
                runMode = RunMode.AssetBundle;
            }
        }
コード例 #2
0
        private void DrawPackOperation()
        {
            if (bundleBuildConfig == null)
            {
                bundleBuildConfig = AssetPackerUtil.ReadBundleBuildConfig();
            }

            EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
            {
                EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));
                {
                    EditorGUILayout.LabelField(Contents.BuildTitleContent, EGUIStyles.MiddleCenterLabel);

                    EditorGUI.BeginChangeCheck();
                    {
                        bundleBuildConfig.bundleOutputDir    = EGUILayout.DrawDiskFolderSelection(Contents.BuildOutputDirStr, bundleBuildConfig.bundleOutputDir);
                        bundleBuildConfig.pathFormat         = (BundlePathFormatType)EditorGUILayout.EnumPopup(Contents.BuildPathFormatContent, bundleBuildConfig.pathFormat);
                        bundleBuildConfig.cleanupBeforeBuild = EditorGUILayout.Toggle(Contents.BuildCleanup, bundleBuildConfig.cleanupBeforeBuild);
                        bundleBuildConfig.buildTarget        = (ValidBuildTarget)EditorGUILayout.EnumPopup(Contents.BuildTargetContent, bundleBuildConfig.buildTarget);
                        bundleBuildConfig.compression        = (CompressOption)EditorGUILayout.EnumPopup(Contents.BuildCompressionContent, bundleBuildConfig.compression);
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        AssetPackerUtil.WriteBundleBuildConfig(bundleBuildConfig);
                    }
                }
                EditorGUILayout.EndVertical();

                EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Width(160), GUILayout.ExpandHeight(true));
                {
                    EditorGUILayout.LabelField(Contents.OperationTitleContent, EGUIStyles.MiddleCenterLabel);

                    if (GUILayout.Button(Contents.OperationBuildAddressContent))
                    {
                        AssetAddressUtil.BuildAssetAddressConfig();
                    }
                    EditorGUILayout.Space();
                    if (GUILayout.Button(Contents.OperationCleanBundleNameContent))
                    {
                        AssetPackerUtil.ClearBundleNames(true);
                    }
                    if (GUILayout.Button(Contents.OperationSetBundleNameContent))
                    {
                        AssetPackerUtil.SetAssetBundleNames(assetPackerConfig, bundleBuildConfig.pathFormat, true);
                    }
                    EditorGUILayout.Space();
                    if (GUILayout.Button("Pack Bundle"))
                    {
                        AssetPackerUtil.PackAssetBundle(assetPackerConfig, bundleBuildConfig);
                    }
                }
                EditorGUILayout.EndVertical();

                EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Width(160));
                {
                    EGUI.BeginGUIBackgroundColor(Color.red);
                    {
                        if (GUILayout.Button(Contents.OperationAutoBuildContent, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)))
                        {
                            EditorApplication.delayCall += () =>
                            {
                                AssetAddressUtil.BuildAssetAddressConfig();

                                AssetPackerUtil.ClearBundleNames(true);
                                AssetPackerUtil.SetAssetBundleNames(assetPackerConfig, bundleBuildConfig.pathFormat, true);
                                AssetPackerUtil.PackAssetBundle(assetPackerConfig, bundleBuildConfig);
                            };
                        }
                    }
                    EGUI.EndGUIBackgroundColor();
                }
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndHorizontal();
        }