コード例 #1
0
ファイル: DUIStyles.cs プロジェクト: ZaK14120/ARS
 private static GUIStyle GetButtonStyle(NotificationWindow styleName, QTexture qTexture)
 {
     return(new GUIStyle()
     {
         name = styleName.ToString(),
         normal = { background = qTexture.normal2D },
         onNormal = { background = qTexture.normal2D },
         hover = { background = qTexture.hover2D },
         onHover = { background = qTexture.hover2D },
         active = { background = qTexture.active2D },
         onActive = { background = qTexture.active2D }
     });
 }
コード例 #2
0
ファイル: DUIStyles.cs プロジェクト: ZaK14120/ARS
        private static GUIStyle GetBlackTextStyle(NotificationWindow styleName, TextAnchor alignment, FontStyle fontStyle, int fontSize, Font font = null)
        {
            GUIStyle style = new GUIStyle(GUI.skin.label);

            style.name             = styleName.ToString();
            style.normal.textColor = QuickEngine.Extensions.ColorExtensions.ColorFrom256(29, 24, 25);
            style.alignment        = alignment;
            style.fontStyle        = fontStyle;
            style.fontSize         = fontSize;
            style.font             = font;
            style.wordWrap         = true;
            style.richText         = true;
            return(style);
        }
コード例 #3
0
 void DrawButtons()
 {
     QUI.BeginHorizontal(position.width);
     {
         QUI.FlexibleSpace();
         QUI.BeginVertical(240);
         {
             if (QUI.Button(DUIStyles.GetStyle(DUIStyles.UpgradeManager.ButtonUpgradeScene), 240, 40))
             {
                 NotificationWindow.YesNo("Upgrade Current Scene",
                                          "Are you sure you want to upgrade the current scene?" +
                                          "\n\n" +
                                          "This process will override all the values of DoozyUI components by getting the old version values and converting them to the new version values.",
                                          UpgradeScene,
                                          null);
             }
             QUI.Space(SPACE_8);
             if (QUI.Button(DUIStyles.GetStyle(DUIStyles.UpgradeManager.ButtonCleanFiles), 240, 40))
             {
                 NotificationWindow.OkCancel("Clean Files",
                                             "This process will delete all the files that are no longer needed by the system. These files were used by the old core and are no longer needed by the new one.",
                                             CleanFiles,
                                             null);
             }
             QUI.Space(SPACE_8);
             if (QUI.Button(DUIStyles.GetStyle(DUIStyles.UpgradeManager.ButtonDeleteExamples), 240, 40))
             {
                 NotificationWindow.OkCancel("Delete Old Examples",
                                             "Are you sure you want to delete the old examples folder?" +
                                             "\n\n" +
                                             "If you are referencing anything from it, in your current project, it is recommended that you keep it." +
                                             "\n\n" +
                                             "The old examples folder is Assets/DoozyUI/_EXAMPLES",
                                             DeleteExamples,
                                             null);
             }
         }
         QUI.EndVertical();
         QUI.FlexibleSpace();
     }
     QUI.EndHorizontal();
 }
コード例 #4
0
        void DrawControlPanelSpportFor3RdPartyAssets(float width)
        {
            QUI.DrawTexture(DUIResources.pageControlPanelSeparatorSupport.texture, 242, 16);
            QUI.Space(2);
            #region Playmaker
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_PlayMaker
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonPlaymakerEnabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Disable support for PlayMaker?",
                                                 "This will remove '" + DUI.SYMBOL_PLAYMAKER + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_PLAYMAKER); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonPlaymakerDisabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Enable support for PlayMaker?",
                                                 "Enable this only if you have PlayMaker already installed." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_PLAYMAKER + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_PLAYMAKER); },
                                                 null);
                    }
#endif
                    QUI.Space(2);
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonExternalLink), 40, 40))
                    {
                        Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/368");
                    }
                }
                QUI.EndHorizontal();
                #endregion
            }
            QUI.Space(2);
            #region Master Audio
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_MasterAudio
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonMasterAudioEnabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Disable support for Master Audio?",
                                                 "This will remove '" + DUI.SYMBOL_MASTER_AUDIO + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_MASTER_AUDIO); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonMasterAudioDisabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Enable support for Master Audio?",
                                                 "Enable this only if you have Master Audio already installed." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_MASTER_AUDIO + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_MASTER_AUDIO); },
                                                 null);
                    }
#endif
                    QUI.Space(2);
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonExternalLink), 40, 40))
                    {
                        Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/5607");
                    }
                }
                QUI.EndHorizontal();
            }
            #endregion
            QUI.Space(2);
            #region Energy Bar Toolkit
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_EnergyBarToolkit
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonEnergyBarToolkitEnabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Disable support for Energy Bar Toolkit?",
                                                 "This will remove '" + DUI.SYMBOL_ENERGY_BAR_TOOLKIT + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_ENERGY_BAR_TOOLKIT); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonEnergyBarToolkitDisabled), 200, 40))
                    {
                        NotificationWindow.YesNo("Enable support for Energy Bar Toolkit?",
                                                 "Enable this only if you have Energy Bar Toolkit already installed." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_ENERGY_BAR_TOOLKIT + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_ENERGY_BAR_TOOLKIT); },
                                                 null);
                    }
#endif
                    QUI.Space(2);
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonExternalLink), 40, 40))
                    {
                        Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/content/7515");
                    }
                }
                QUI.EndHorizontal();
            }
            #endregion
        }
コード例 #5
0
        void DrawControlPanelDoozyModules(float width)
        {
            QUI.DrawTexture(DUIResources.pageControlPanelSeparatorDoozyModules.texture, 242, 16);
            QUI.Space(2);
            #region Orientation Manager
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_UseOrientationManager
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonOrientationManagerEnabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Disable the Orientation Manager?",
                                                 "This will remove '" + DUI.SYMBOL_ORIENTATION_MANAGER + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_ORIENTATION_MANAGER); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonOrientationManagerDisabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Enable the Orientation Manager?",
                                                 "Enable this only if you want to create different UI's for each orientation." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_ORIENTATION_MANAGER + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_ORIENTATION_MANAGER); },
                                                 null);
                    }
#endif
                }
                QUI.EndHorizontal();
            }
            #endregion
            QUI.Space(2);
            #region Navigation System
            if (EditorApplication.isCompiling)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorIsCompiling.texture, 242, 40);
            }
            else if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                QUI.DrawTexture(DUIResources.pageControlPanelButtonMaskEditorInPlayMode.texture, 242, 40);
            }
            else
            {
                QUI.BeginHorizontal(width);
                {
#if dUI_NavigationDisabled
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonNavigationSystemDisabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Enable the Navigation Manager?",
                                                 "This will remove '" + DUI.SYMBOL_NAVIGATION_SYSTEM + "' from Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.RemoveScriptingDefineSymbol(DUI.SYMBOL_NAVIGATION_SYSTEM); },
                                                 null);
                    }
#else
                    if (QUI.Button(DUIStyles.GetStyle(DUIStyles.ControlPanel.PageControlPanelButtonNavigationSystemEnabled), 242, 40))
                    {
                        NotificationWindow.YesNo("Disable the Navigation Manager?",
                                                 "Do this if you intend to handle the navigation yourself (maybe by using Playmaker?)." +
                                                 "\n\n" +
                                                 "This will add '" + DUI.SYMBOL_NAVIGATION_SYSTEM + "' to Scripting Define Symbols in Player Settings.",
                                                 () => { QUtils.AddScriptingDefineSymbol(DUI.SYMBOL_NAVIGATION_SYSTEM); },
                                                 null);
                    }
#endif
                }
                QUI.EndHorizontal();
            }
            #endregion
        }
コード例 #6
0
ファイル: DUIStyles.cs プロジェクト: ZaK14120/ARS
 public static GUIStyle GetStyle(NotificationWindow styleName)
 {
     return(Skin.GetStyle(styleName.ToString()));
 }
コード例 #7
0
 static void Init()
 {
     Instance = GetWindow <NotificationWindow>(_utility, _title, _focus);
 }
コード例 #8
0
        /// <summary>
        /// Draws a special button used to enable/disable asset/module options by using scripting define symbols and custom made button styles.
        /// </summary>
        /// <param name="buttonTarget">Supported asset name (like 'PlayMaker') or the module name (like 'UINavigation').</param>
        /// <param name="buttonStyle">Custom button style that will be used to draw the button.</param>
        /// <param name="isEnabled">Bool that determines if the supplied symbol (the define symbol string) has been added to Player Settings or not.</param>
        /// <param name="symbol">The symbol that gets added/remoded to/from Scripting Define Symbols.</param>
        /// <param name="width">The width of the button.</param>
        /// <param name="inverseSymbol">This is a special bool that is used by the 'UINavigation', for example, as it needs to add a scripting define symbol to remove module options.
        ///                             It is used mostly by DoozyUI modules that are enabled by default and they can be disabled by adding a symbol to Player Settings and vice vresa.</param>
        void DrawControlPanelGeneralButton(string buttonTarget, GUIStyle buttonStyle, bool isEnabled, string symbol, float width, bool inverseSymbol = false)
        {
            QUI.BeginVertical(width);
            {
                if (EditorApplication.isCompiling)
                {
                    QUI.DrawTexture(DUIResources.buttonEditorIsCompiling.texture, width, 48);
                }
                else if (EditorApplication.isPlayingOrWillChangePlaymode)
                {
                    QUI.DrawTexture(DUIResources.buttonEditorInPlayMode.texture, width, 48);
                }
                else
                {
                    if (QUI.Button(buttonStyle, width, 48))
                    {
                        string title, message;

                        if (isEnabled)
                        {
                            title   = "Disable " + buttonTarget + " options?";
                            message = "This will " + (inverseSymbol ? "add" : "remove") + " '" + symbol + "' " + (inverseSymbol ? "to" : "from") + " " + "Scripting Define Symbols in Player Settings.";
                        }
                        else
                        {
                            title    = "Enable " + buttonTarget + " options ?";
                            message  = "This will " + (inverseSymbol ? "remove" : "add") + " '" + symbol + "' " + (inverseSymbol ? "from" : "to") + " " + "Scripting Define Symbols in Player Settings.";
                            message += inverseSymbol ? "" : "\n\nEnable this only if you have " + buttonTarget + " already installed.";
                        }

                        NotificationWindow.YesNo(title, message,
                                                 () =>
                        {
                            if (isEnabled)
                            {
                                if (inverseSymbol)
                                {
                                    QUtils.AddScriptingDefineSymbol(symbol);
                                }
                                else
                                {
                                    QUtils.RemoveScriptingDefineSymbol(symbol);
                                }
                            }
                            else
                            {
                                if (inverseSymbol)
                                {
                                    QUtils.RemoveScriptingDefineSymbol(symbol);
                                }
                                else
                                {
                                    QUtils.AddScriptingDefineSymbol(symbol);
                                }
                            }
                        },
                                                 null);
                    }
                }
            }
            QUI.EndVertical();
        }