/// <inheritdoc /> /// <summary> Method used by a Progressor to when the current Value has changed </summary> /// <param name="progressor"> The Progressor that triggered this update </param> public override void UpdateTarget(Progressor progressor) { base.UpdateTarget(progressor); if (!m_initialized) { Init(); } if (Text == null) { return; } m_targetValue = 0; switch (TargetVariable) { case TargetVariable.Value: m_targetValue = progressor.Value; if (UseMultiplier) { m_targetValue *= Multiplier; } if (WholeNumbers) { m_targetValue = Mathf.Round(m_targetValue); } break; case TargetVariable.MinValue: m_targetValue = progressor.MinValue; if (UseMultiplier) { m_targetValue *= Multiplier; } break; case TargetVariable.MaxValue: m_targetValue = progressor.MaxValue; if (UseMultiplier) { m_targetValue *= Multiplier; } break; case TargetVariable.Progress: m_targetValue = progressor.Progress; if (UseMultiplier) { m_targetValue *= Multiplier; } if (WholeNumbers) { m_targetValue = Mathf.Round(m_targetValue); } break; case TargetVariable.InverseProgress: m_targetValue = progressor.InverseProgress; if (UseMultiplier) { m_targetValue *= Multiplier; } if (WholeNumbers) { m_targetValue = Mathf.Round(m_targetValue); } break; } Text.text = m_stringBuilder.Remove(0, m_stringBuilder.Length) .Append(Prefix) .Append(m_targetValue) .Append(Suffix) .ToString(); }
/// <summary> Method used by a Progressor to when the current Value has changed </summary> /// <param name="progressor"> The Progressor that triggered this update. /// <para/> It allows access to all the relevant variables (Value, Progress, ReversedProgress, MinValue, MaxValue...) /// </param> public virtual void UpdateTarget(Progressor progressor) { }
/// <inheritdoc /> /// <summary> Method used by a Progressor to when the current Value has changed </summary> /// <param name="progressor"> The Progressor that triggered this update </param> public override void UpdateTarget(Progressor progressor) { base.UpdateTarget(progressor); #if dUI_TextMeshPro if (TextMeshPro == null) { return; } m_targetValue = 0; switch (TargetVariable) { case TargetVariable.Value: m_targetValue = progressor.Value; if (UseMultiplier) { m_targetValue *= Multiplier; } if (WholeNumbers) { m_targetValue = Mathf.Round(m_targetValue); } break; case TargetVariable.MinValue: m_targetValue = progressor.MinValue; if (UseMultiplier) { m_targetValue *= Multiplier; } break; case TargetVariable.MaxValue: m_targetValue = progressor.MaxValue; if (UseMultiplier) { m_targetValue *= Multiplier; } break; case TargetVariable.Progress: m_targetValue = progressor.Progress; if (UseMultiplier) { m_targetValue *= Multiplier; } if (WholeNumbers) { m_targetValue = Mathf.Round(m_targetValue); } break; case TargetVariable.InverseProgress: m_targetValue = progressor.InverseProgress; if (UseMultiplier) { m_targetValue *= Multiplier; } if (WholeNumbers) { m_targetValue = Mathf.Round(m_targetValue); } break; } TextMeshPro.text = Prefix + m_targetValue + Suffix; #endif }