コード例 #1
0
        public World(CommonResource resorces, GameOptions options, DoomGame game)
        {
            this.WorldEntity = EntityInfo.Create(this, EntityInfo.OfType <DoomEngine.Game.Entities.World>());

            this.options = options;
            this.game    = game;
            this.random  = game != null ? game.Random : new DoomRandom();

            this.map              = new Map(resorces, this);
            this.thinkers         = new Thinkers(this);
            this.specials         = new Specials(this);
            this.thingAllocation  = new ThingAllocation(this);
            this.thingMovement    = new ThingMovement(this);
            this.thingInteraction = new ThingInteraction(this);
            this.mapCollision     = new MapCollision(this);
            this.mapInteraction   = new MapInteraction(this);
            this.pathTraversal    = new PathTraversal(this);
            this.hitscan          = new Hitscan(this);
            this.visibilityCheck  = new VisibilityCheck(this);
            this.sectorAction     = new SectorAction(this);
            this.playerBehavior   = new PlayerBehavior(this);
            this.itemPickup       = new ItemPickup(this);
            this.weaponBehavior   = new WeaponBehavior(this);
            this.monsterBehavior  = new MonsterBehavior(this);
            this.lightingChange   = new LightingChange(this);
            this.autoMap          = new AutoMap(this);
            this.cheat            = new Cheat(this);

            options.IntermissionInfo.ParTime = 180;

            options.Player.KillCount   = 0;
            options.Player.SecretCount = 0;
            options.Player.ItemCount   = 0;

            // Initial height of view will be set by player think.
            options.Player.ViewZ = Fixed.Epsilon;

            this.totalKills   = 0;
            this.totalItems   = 0;
            this.totalSecrets = 0;

            this.LoadThings();

            this.statusBar = new StatusBar(this);

            this.specials.SpawnSpecials();

            this.levelTime    = 0;
            this.doneFirstTic = false;
            this.secretExit   = false;
            this.completed    = false;

            this.validCount = 0;

            options.Music.StartMusic(Map.GetMapBgm(options), true);
        }
コード例 #2
0
ファイル: World.cs プロジェクト: MSylvia/DoomEngine
        public World(CommonResource resorces, GameOptions options, DoomGame game)
        {
            this.options = options;
            this.game    = game;

            if (game != null)
            {
                this.random = game.Random;
            }
            else
            {
                this.random = new DoomRandom();
            }

            this.map = new Map(resorces, this);

            this.thinkers         = new Thinkers(this);
            this.specials         = new Specials(this);
            this.thingAllocation  = new ThingAllocation(this);
            this.thingMovement    = new ThingMovement(this);
            this.thingInteraction = new ThingInteraction(this);
            this.mapCollision     = new MapCollision(this);
            this.mapInteraction   = new MapInteraction(this);
            this.pathTraversal    = new PathTraversal(this);
            this.hitscan          = new Hitscan(this);
            this.visibilityCheck  = new VisibilityCheck(this);
            this.sectorAction     = new SectorAction(this);
            this.playerBehavior   = new PlayerBehavior(this);
            this.itemPickup       = new ItemPickup(this);
            this.weaponBehavior   = new WeaponBehavior(this);
            this.monsterBehavior  = new MonsterBehavior(this);
            this.lightingChange   = new LightingChange(this);
            this.autoMap          = new AutoMap(this);
            this.cheat            = new Cheat(this);

            options.IntermissionInfo.TotalFrags = 0;
            options.IntermissionInfo.ParTime    = 180;

            for (var i = 0; i < Player.MaxPlayerCount; i++)
            {
                options.Players[i].KillCount   = 0;
                options.Players[i].SecretCount = 0;
                options.Players[i].ItemCount   = 0;
            }

            // Initial height of view will be set by player think.
            options.Players[options.ConsolePlayer].ViewZ = Fixed.Epsilon;

            this.totalKills   = 0;
            this.totalItems   = 0;
            this.totalSecrets = 0;

            this.LoadThings();

            this.statusBar = new StatusBar(this);

            // If deathmatch, randomly spawn the active players.
            if (options.Deathmatch != 0)
            {
                for (var i = 0; i < Player.MaxPlayerCount; i++)
                {
                    if (options.Players[i].InGame)
                    {
                        options.Players[i].Mobj = null;
                        this.thingAllocation.DeathMatchSpawnPlayer(i);
                    }
                }
            }

            this.specials.SpawnSpecials();

            this.levelTime    = 0;
            this.doneFirstTic = false;
            this.secretExit   = false;
            this.completed    = false;

            this.validCount = 0;

            this.displayPlayer = options.ConsolePlayer;

            options.Music.StartMusic(Map.GetMapBgm(options), true);
        }