public async Task EndRoundAsync(DominosMexicanTrainMainGameClass mainGame) { UpTo--; if (UpTo < 0) { await mainGame.GameOverAsync(); return; } await mainGame.RoundOverNextAsync(); }
public void LoadPlayers(int highestDomino, DominosMexicanTrainMainGameClass mainGame) { //SetImage(); _imageBoard !.FirstLoad(); _saveRoot = mainGame.SaveRoot; //hopefully this simple. LoadBoard(mainGame.PlayerList.Count()); if (Self == 0) { throw new BasicBlankException("Needs to know self"); } if (UpTo == -1 && _test.DoubleCheck == false) { UpTo = highestDomino; } else if (_test.DoubleCheck == true) { UpTo = 0; } NewestTrain = 0; }
public async Task AnimateShowSelectedDominoAsync(int player, MexicanDomino thisDomino, DominosMexicanTrainMainGameClass mainGame) { thisDomino.IsSelected = false; thisDomino.Drew = false; thisDomino.IsUnknown = false; RotateDomino(player, thisDomino); var imageDomino = _thisGlobal.GetDominoPiece(thisDomino); imageDomino.MainGraphics !.Location = new SKPoint(5, 5); //try here. _thisGlobal.MovingDomino = imageDomino; _thisGlobal.Animates !.LocationFrom = imageDomino.MainGraphics.Location; _thisGlobal.Animates.LocationTo = _imageBoard !.DominoLocationNeeded(player, thisDomino.CurrentFirst, thisDomino.CurrentSecond); await _thisGlobal.Animates.DoAnimateAsync(); thisDomino.Location = _thisGlobal.Animates.LocationTo; AddDomino(player, thisDomino); if (thisDomino.FirstNum == thisDomino.SecondNum) { mainGame.SaveRoot !.CurrentPlayerDouble = true; if (mainGame.SingleInfo !.ObjectCount == 0) { await mainGame.EndTurnAsync(true); return; } _thisGlobal.BoneYard !.NewTurn(); await mainGame.ContinueTurnAsync(); return; } RemoveTrain(mainGame.WhoTurn, mainGame.PlayerList); await mainGame.EndTurnAsync(true); }