コード例 #1
0
        public MenuWindow(int usuarioID)
        {
            InitializeComponent();
            content = Content;
            usuario = usuarioID;
            InstanceContext context = new InstanceContext(new MyCallback());

            Proxy.ChatServiceClient server = new Proxy.ChatServiceClient(context);
            server.Join(usuario);
        }
コード例 #2
0
        private void buttonTest_Click(object sender, EventArgs e)
        {
            InstanceContext context = new InstanceContext(new MyCallback());

            Proxy.ChatServiceClient server = new Proxy.ChatServiceClient(context);

            var message = TextBoxChat.Text;

            if (!string.IsNullOrEmpty(message))
            {
                server.SendMessage(message);
            }
            LabelTextChat.Content += "\n " + "Tu : " + message;
            TextBoxChat.Clear();
        }
コード例 #3
0
ファイル: GameWindow.xaml.cs プロジェクト: ricardorzan/domino
        /// <summary>
        /// The class constructor that initialize the game values.
        /// </summary>
        /// <param name="idGame"> Game identifier to which the user is in. </param>
        /// <param name="username"> The username of the user logged in sesion. </param>
        /// <param name="isHost"> A Boolean value that determines if the user is the owner of the game. </param>
        public GameWindow(int idGame, string username, bool isHost)
        {
            InitializeComponent();
            this.GameId   = idGame;
            this.username = username;
            this.isHost   = isHost;

            context    = new InstanceContext(this);
            serverChat = new Proxy.ChatServiceClient(context);
            serverChat.JoinChat(idGame, this.username);
            serverGame = new Proxy.GameServiceClient(context);

            serverGame.JoinCurrentGame(idGame, this.username);

            serverGame.GetPlayersName(GameId);

            serverGame.GetFirstSevenTiles(idGame);
        }
コード例 #4
0
        /// <summary>
        /// The class constructor initializes the menu and verifies that the user is registered.
        /// </summary>
        /// <param name="username"> The user in logged in session. </param>
        public MenuWindow(string username)
        {
            InitializeComponent();
            content       = Content;
            this.username = username;

            context = new InstanceContext(this);
            server  = new Proxy.ChatServiceClient(context);
            Proxy.LoginServiceClient verificator = new Proxy.LoginServiceClient();

            if (verificator.IsVerified(username))
            {
                server.JoinChat(0, username);
            }
            else
            {
                UserNotVerified();
            }

            verificator.Close();
        }