public StatusObject gainCard(CardStack cs) { StatusObject o = new StatusObject(false); if (cs.isEmpty()) { o.setMessage(Internationalizer.getMessage("StackEmpty")); return o; } if (!this.gain) { o.setMessage(Internationalizer.getMessage("NotGain")); return o; } if (this.gainsLeft <= 0) { o.setMessage(Internationalizer.getMessage("NoGainsLeft")); return o; } if (this.currencyForGain >= cs.getCard().getCost()) { this.getDeck().discard(cs.buyOne()); this.gainsLeft--; if (this.gainsLeft == 0) { this.currencyForGain = 0; this.gain = false; } else { if (this.lastPlayedCard.Equals(CardMother.Remodel())) { o.setMessage(Internationalizer.getMessage("WasRemodel")); o.setTrashForGain(true); } else { o.setMessage(Internationalizer.getMessage("GainsLeft")); o.setTrashedCorrectly(true); } } o.setGainedProperly(true); } else { o.setMessage(Internationalizer.getMessage("NotEnoughCur") + this.currencyForGain); } return o; }
public static void gainCardRemodel(Player p, StatusObject o) { p.setGain(true); p.setGainsLeft(p.getGainsLeft() + 1); p.setCurrencyForGainBonus(2); o.setTrashForGain(true); }