public GetSupplyPile ( Dominion.Card cardType ) : |
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cardType | Dominion.Card | |
return |
private static bool CountOfPileLessthanEqual(Card cardType, GameState gameState, int count) { if (gameState.GetSupplyPile(cardType) == null) return true; return CountOfPile(cardType, gameState) <= count; }
internal Card RequestPlayerGainCardFromSupply(GameState gameState, PlayerState playerGainingCard, CardPredicate acceptableCard, string description, bool isOptional = false, DeckPlacement defaultLocation = DeckPlacement.Discard) { PileOfCards exampleCard = gameState.supplyPiles.Where(cardPile => !cardPile.IsEmpty && acceptableCard(cardPile.TopCard())).FirstOrDefault(); bool hasCardOfCost = exampleCard != null; if (!hasCardOfCost) { return null; } CardPredicate cardPredicate = card => gameState.GetSupplyPile(card) != null && acceptableCard(card); // how do you know which player you are gaining for? Card cardType = this.actions.GetCardFromSupplyToGain(gameState, cardPredicate, isOptional); if (cardType == null) { if (isOptional) { return null; } throw new Exception("Must gain a card where " + description); } Card gainedCard = gameState.PlayerGainCardFromSupply(cardType, playerGainingCard, defaultLocation); if (gainedCard == null) { throw new Exception("Card specified can not be gained"); } if (!acceptableCard(gainedCard)) { throw new Exception("Card does not meet constraint: " + description); } return gainedCard; }
internal Card RequestPlayerChooseCardFromSupplyToPlay(GameState gameState, CardPredicate acceptableCard) { if (!gameState.supplyPiles.Where(pile => acceptableCard(pile.ProtoTypeCard)).Any()) return null; Card cardType = this.actions.GetCardFromSupplyToPlay(gameState, delegate(Card c) { if (!acceptableCard(c)) return false; PileOfCards pile = gameState.GetSupplyPile(c); if (pile == null || pile.Count == 0) { return false; } return true; }); if (!acceptableCard(cardType)) { throw new Exception("Card did not meet constraint"); } PileOfCards foundPile = gameState.GetSupplyPile(cardType); if (foundPile == null || foundPile.Count == 0) { throw new Exception("Must choose pile from supply"); } return cardType; }