コード例 #1
0
 internal override void Next(Face face)
 {
     if (timer.ElapsedMilliseconds > this.MaxSeconds)
     {
         this.AbortClick();
         this.ResetTimer();
     }
     else if (face.HasBothEyesOpen)
     {
         if (timer.ElapsedMilliseconds < this.MinSeconds)
         {
             this.AboutToAbort(300);
         }
         else
         {
             ((ClickAction)this.action).Clicks++;
             this.ResetTimer();
             this.BothEyesOpenState();
         }
     }
     else if (this.IsBlinking(face))
     {
         this.IsBlinkingState();
     }
     else if (face.HasBothEyesClosed)
     {
         this.AboutToAbort(200);
     }
     else
     {
         this.AboutToAbort(100);
     }
 }
コード例 #2
0
 internal override void Next(Face face)
 {
     if (this.timer.ElapsedMilliseconds > 1500)
     {
         this.timer.Reset();
         this.action.SetState<NotAboutToLeftClickState>();
     }
     else
     {
         if (face.HasBothEyesOpen)
         {
             this.action.SetState<InitialLeftDoubleClickState>();
         }
         else if (face.IsBlinkingLeftEye)
         {
             this.timer.Reset();
             this.action.SetState<AboutToLeftDoubleClickState>();
             this.action.GetState<AboutToLeftDoubleClickState>().StartTimer();
         }
         else
         {
             this.timer.Reset();
             this.action.SetState<NotAboutToLeftClickState>();
         }
     }
 }
コード例 #3
0
        internal override void Next(Face face)
        {
            //Si estuvo menos de 3 segundos con los ojos cerrados
            if (face.HasBothEyesClosed)
            {
                if (timer.ElapsedMilliseconds < 3000)
                {
                    //Sigue igual
                    this.action.SetState<AboutToActivateSpeechState>();
                }
                else
                {
                    //Con este estado deberia activar la funcionalidad de dictado
                    if (!face.IsFake)
                        this.action.SetState<ShouldActivateSpeechState>();
                    else
                        this.action.SetState<NotAboutToActivateSpeechState>();

                    this.ResetTimer();
                }
            }
            else
            {
                this.action.SetState<AboutToAbortSpeechState>();
                this.action.GetState<AboutToAbortSpeechState>().StartTimer();
            }
        }
コード例 #4
0
        public Word Detect(Face face, Image<Bgr, byte> cleanImage)
        {
            var loginImagesPaths = new List<string>();

            if (Directory.Exists(this.usersPath))
                loginImagesPaths = Directory.GetFiles(this.usersPath, "*" + this.gesturesPattern, SearchOption.AllDirectories).ToList();

            loginImagesPaths = loginImagesPaths.Where(x => x.Contains(this.loginService.CurrentUser)).ToList();

            if (!loginImagesPaths.Any())
            {
                return new Word(string.Empty);
            }
            else
            {
                if (this.shouldReloadImages)
                {
                    this.shouldReloadImages = false;
                }
                var source = cleanImage.Copy();
                source.ROI = new Rectangle
                {
                    X = face.Zone.X,
                    Y = face.Zone.Y,
                    Width = face.Zone.Width + face.Zone.Width / 3,
                    Height = face.Zone.Height + face.Zone.Height / 3
                };

                for (double scale = 1.2; scale > 0.4; scale = scale - 0.1)
                {
                    foreach (var loginPath in loginImagesPaths)
                    {
                        var template = new Image<Bgr, byte>(loginPath);
                        var path = new String(loginPath.ToArray());

                        Image<Gray, float> result = source.Convert<Gray, byte>().SmoothGaussian(5)
                            .MatchTemplate(template.Convert<Gray, byte>()
                                .Resize(scale, Emgu.CV.CvEnum.INTER.CV_INTER_LINEAR).SmoothGaussian(5),
                                    Emgu.CV.CvEnum.TM_TYPE.CV_TM_CCOEFF_NORMED);

                        double[] minValues, maxValues;
                        Point[] minLocations, maxLocations;
                        result.MinMax(out minValues, out maxValues, out minLocations, out maxLocations);

                        if (maxValues[0] > 0.9)
                        {
                            var newPath = path.Replace("\\", "|");
                            var splittedPath = newPath.Split('|');
                            if (face.Mouth.IsEmpty)
                                face.Mouth = new Mouth();
                            face.Mouth.Word = new Word(splittedPath[splittedPath.Length - 2]);
                            return face.Mouth.Word;
                        }
                    }
                }
            }

            return new Word(string.Empty);
        }
コード例 #5
0
        internal override void Process(Face detectedFace)
        {
            this.deactivateAction.NextState(detectedFace);

            if (this.deactivateAction.ShouldBeExecuted())
            {
                this.speechProcessor.Finish();
                this.cursorLoopProcessor.Finish();
            }
        }
コード例 #6
0
 internal override void Next(Face face)
 {
     if (face.HasBothEyesOpen)
     {
         this.SetBothEyesOpenState();
     }
     else
     {
         this.SetNotBothEyesOpenState();
     }
 }
コード例 #7
0
 internal override void Next(Face face)
 {
     if (!face.HasBothEyesClosed)
     {
         this.action.SetState<InitialActivateSpeechState>();
     }
     else
     {
         this.action.SetState<NotAboutToActivateSpeechState>();
     }
 }
コード例 #8
0
 internal override void Next(Face face)
 {
     if (face.IsEmpty)
     {
         this.action.GetState<InitialDeactivateState>().StartTimer();
         this.action.SetState<InitialDeactivateState>();
     }
     else
     {
         this.action.SetState<NotAboutToDeactivateState>();
     }
 }
コード例 #9
0
 internal override void Next(Face face)
 {
     //Si estuvo menos de 3 segundos con los ojos cerrados
     if (!face.HasBothEyesClosed)
     {
         this.action.SetState<InitialActivateSpeechState>();
     }
     else
     {
         this.action.GetState<AboutToActivateSpeechState>().StartTimer();
         this.action.SetState<AboutToActivateSpeechState>();
     }
 }
コード例 #10
0
        //Implement priority
        public FaceDetector(EyeDetector eyeDetector)
        {
            this.eyeDetector = eyeDetector;
            this.lastDetected = new Face();
            this.notDetectedTimer = new Stopwatch();

            this.facePriority = new LifoAlgorithm<BaseFaceDetector>();
            this.frontalFacePriorityItem = new FaceDetectorPriority(new FrontalFaceDetector());
            this.profileFacePriorityItem = new FaceDetectorPriority(new ProfileFaceDetector());
            this.rotatedFacePriorityItem = new FaceDetectorPriority(new RotatedFaceDetector());
            this.facePriority.AddAlgorithmItem(this.frontalFacePriorityItem);
            this.facePriority.AddAlgorithmItem(this.profileFacePriorityItem);
            this.facePriority.AddAlgorithmItem(this.rotatedFacePriorityItem);
        }
コード例 #11
0
        internal override void Process(Face detectedFace)
        {
            foreach (var action in this.cursorActions)
            {
                action.NextState(detectedFace);
            }

            foreach (var action in this.cursorActions)
            {
                if (action.ShouldBeExecuted())
                {
                    action.Execute();
                }
            }
        }
コード例 #12
0
 internal override void Next(Face face)
 {
     if (this.timer.ElapsedMilliseconds < 500)
     {
         if (face.HasBothEyesClosed)
         {
             this.action.SetState<AboutToActivateSpeechState>();
             this.ResetTimer();
         }
     }
     else
     {
         this.action.SetState<NotAboutToActivateSpeechState>();
     }
 }
コード例 #13
0
 internal override void Next(Face face)
 {
     if (this.IsBlinkingEye(face))
     {
         this.SetIsBlinkingEyeState().StartTimer();
     }
     else if (face.HasBothEyesOpen)
     {
         this.SetHasBothEyesOpenState();
     }
     else
     {
         this.SetElseState();
     }
 }
コード例 #14
0
 internal override void Next(Face face)
 {
     if (this.timer.ElapsedMilliseconds < this.MaxErrorMilliseconds)
     {
         if (this.IsBlinking(face))
         {
             this.AboutToClick();
             this.ResetTimer();
         }
     }
     else
     {
         ((ClickAction)this.action).FakeClicks++;
         this.AbortClick();
     }
 }
コード例 #15
0
        public void ShowOriginalImage(Image<Bgr, byte> drawedImage, Face face)
        {
            var imageToShow = drawedImage.Copy();

            //if (!face.IsEmpty)
            //{
            //    imageToShow.ROI = face.Zone;
            //}

            imageToShow = imageToShow.Flip(FLIP.HORIZONTAL);

            this.OriginalImageViewer.Image = imageToShow.Resize(this.OriginalImageViewer.Width, this.OriginalImageViewer.Height, INTER.CV_INTER_LINEAR);

            this.SetPoint(new Point()
            {
                X = Cursor.Position.X + 12,
                Y = Cursor.Position.Y + 12
            });
        }
コード例 #16
0
 internal override void Next(Face face)
 {
     if (face.IsEmpty)
     {
         if (timer.ElapsedMilliseconds < 3000)
         {
             this.action.SetState<InitialDeactivateState>();
         }
         else
         {
             this.ResetTimer();
             this.action.SetState<ShouldDeactivateState>();
         }
     }
     else
     {
         this.ResetTimer();
         this.action.SetState<NotAboutToDeactivateState>();
     }
 }
コード例 #17
0
        public virtual IEnumerable<Face> DetectFaces(Image<Bgr, byte> image)
        {
            var result = new List<Face>();

            var factor = image.Width / this.WidthToReduce;

            var reducedImage = image.Resize(image.Width / factor,
                    image.Height / factor,
                    INTER.CV_INTER_LINEAR);

            reducedImage = this.AfterReducingImage(reducedImage);

            Image<Gray, Byte> grayImage = reducedImage.Convert<Gray, byte>();

            var faces = this.GetFacesVector(grayImage);

            foreach (var face in faces)
            {
                var detectedFace = new Face();

                detectedFace.IsFake = false;

                detectedFace.Zone =
                    new Rectangle(
                        new Point(
                            face.rect.X * factor,
                            face.rect.Y * factor),
                        new Size(
                            face.rect.Width * factor,
                            face.rect.Height * factor));

                detectedFace.Image = image;

                result.Add(detectedFace);
            }

            return result;
        }
コード例 #18
0
        internal void Process(Face detectedFace)
        {
            this.deactivateSpeechAction.NextState(detectedFace);

            if (this.deactivateSpeechAction.ShouldBeExecuted())
            {
                this.speechProcessor.Finish();
            }

            this.activateSpeechAction.NextState(detectedFace);

            if (this.activateSpeechAction.ShouldBeExecuted())
            {
                if (!this.speechProcessor.IsStarted())
                {
                    this.speechProcessor.Start();
                }
                else
                {
                    this.speechProcessor.Finish();
                }
            }
        }
コード例 #19
0
 private void Show(Image<Bgr, byte> image, Face face)
 {
     this.mainForm.ShowOriginalImage(image.Flip(FLIP.HORIZONTAL), face);
     this.trainBox.ShowOriginalImage(image, face);
 }
コード例 #20
0
        public Face DetectFace(Image<Bgr, byte> image)
        {
            Face detectedFace = new Face();

            BaseFaceDetector faceDetector = this.facePriority.Next();

            detectedFace = this.GetCentered(image, faceDetector.DetectFaces(image));

            if (!detectedFace.IsEmpty)
            {
                detectedFace.IsOuttaControl = false;
                this.notDetectedTimer.Reset();

                if (detectedFace.IsFrontal && (this.lastFrontalDetected == null || this.lastFrontalDetected.IsIntoControlZone))
                {
                    this.eyeDetector.DetectRightEye(detectedFace);
                    this.eyeDetector.DetectLeftEye(detectedFace);
                }

                detectedFace.Convert();

                if (detectedFace.IsFrontal)
                {
                    this.lastFrontalDetected = detectedFace;

                    if (detectedFace.IsIntoControlZone)
                    {
                        this.lastDetected = detectedFace;
                        this.facePriority.SetFirst(this.frontalFacePriorityItem);

                        if (this.lastNotFrontalDetected != null)
                        {
                            this.lastNotFrontalDetected.IsRightProfile = detectedFace.Center.X < detectedFace.Image.Center().X;
                            this.lastNotFrontalDetected.IsLeftProfile = !this.lastDetected.IsRightProfile;
                            this.lastNotFrontalDetected.IsRightRotated = false;
                            this.lastNotFrontalDetected.IsLeftRotated = false;
                        }
                    }
                    else
                    {
                        this.facePriority.SetFirst(this.profileFacePriorityItem);
                        this.facePriority.SetSecond(this.rotatedFacePriorityItem);

                        var oldDetectedFace = detectedFace;
                        this.lastDetected = detectedFace = this.lastNotFrontalDetected ?? detectedFace;

                        if (this.lastDetected.IsProfile)
                        {
                            this.lastDetected.IsRightProfile = oldDetectedFace.Center.X < oldDetectedFace.Image.Center().X;
                            this.lastDetected.IsLeftProfile = !this.lastDetected.IsRightProfile;
                        }

                        if (this.lastDetected.IsRotated)
                        {
                            this.lastDetected.IsRightRotated = !(oldDetectedFace.Center.X < oldDetectedFace.Image.Center().X);
                            this.lastDetected.IsLeftRotated = !this.lastDetected.IsRightProfile;
                        }

                        detectedFace.IsOuttaControl = oldDetectedFace.IsZoneOutOfControl;
                        detectedFace.ReplacedZone = oldDetectedFace.Zone;
                    }
                }
                else
                {
                    this.lastDetected = this.lastNotFrontalDetected = detectedFace;
                }

                if (detectedFace.IsProfile)
                {
                    this.lastDetected = this.lastNotFrontalDetected = detectedFace;

                    if (detectedFace.IsIntoControlZone)
                    {
                        this.facePriority.SetFirst(this.frontalFacePriorityItem);
                        this.facePriority.SetSecond(this.profileFacePriorityItem);
                        //this.facePriority.SetSecond(this.rotatedFacePriorityItem);
                        //detectedFace.IsOuttaControl = false;
                    }
                    else
                    {
                        this.lastDetected.IsOuttaControl = this.lastDetected.IsZoneOutOfControl;
                        this.lastDetected.ReplacedZone = this.lastDetected.Zone;
                        this.facePriority.SetFirst(this.profileFacePriorityItem);
                        this.facePriority.SetSecond(this.rotatedFacePriorityItem);
                    }
                }

                if (detectedFace.IsRotated)
                {
                    this.lastDetected = this.lastNotFrontalDetected = detectedFace;

                    if (detectedFace.IsIntoControlZone)
                    {
                        //this.facePriority.SetFirst(this.rotatedFacePriorityItem);
                        //this.facePriority.SetSecond(this.profileFacePriorityItem);
                        this.facePriority.SetFirst(this.frontalFacePriorityItem);
                        this.facePriority.SetSecond(this.rotatedFacePriorityItem);
                        //detectedFace.IsOuttaControl = false;
                    }
                    else
                    {
                        this.lastDetected.IsOuttaControl = this.lastDetected.IsZoneOutOfControl;
                        this.lastDetected.ReplacedZone = this.lastDetected.Zone;
                        this.facePriority.SetFirst(this.rotatedFacePriorityItem);
                        this.facePriority.SetSecond(this.profileFacePriorityItem);
                    }
                }
            }
            else
            {
                if (!this.notDetectedTimer.IsRunning)
                {
                    if (!this.lastDetected.IsEmpty)
                    {
                        this.lastDetected.IsFake = true;
                    }

                    this.notDetectedTimer.Start();
                }

                if (this.notDetectedTimer.ElapsedMilliseconds < 5000)
                {
                    return this.lastDetected;
                }
                else
                {
                    this.notDetectedTimer.Stop();
                    return new Face();
                }
            }

            return detectedFace;
        }
コード例 #21
0
ファイル: FormMain.cs プロジェクト: tavotavotavo/beyondbody
 public void ShowOriginalImage(Image<Bgr, byte> drawedImage, Face face)
 {
     this.OriginalImageViewer.Image = drawedImage.Resize(this.OriginalImageViewer.Width, this.OriginalImageViewer.Height, INTER.CV_INTER_LINEAR);
     //this.trainBox.ShowOriginalImage(drawedImage, face);
 }
コード例 #22
0
 protected override bool IsBlinking(Face face)
 {
     return face.IsBlinkingRightEye;
 }
コード例 #23
0
 protected override bool IsBlinkingEye(Face face)
 {
     return face.IsBlinking;
 }
コード例 #24
0
 protected abstract bool IsBlinkingEye(Face face);
コード例 #25
0
        public void DetectRightEye(Face face)
        {
            var result = new List<Eye>();

            face.Image.ROI = face.Zone;

            var reducedImage = face.Image.Copy();

            Rectangle roi = new Rectangle();

            roi.Width = reducedImage.Width / 2;
            roi.Height = reducedImage.Height / 2;
            roi.Y = reducedImage.ROI.Y + reducedImage.Height / 8;

            reducedImage.ROI = roi;

            face.Image.ROI = new Rectangle();

            Image<Gray, Byte> grayImage = reducedImage.Convert<Gray, byte>();

            var eyes = this.DetectVarious(grayImage);

            foreach (var eye in eyes)
            {
                var detectedEye = new Eye();

                detectedEye.Zone =
                    new Rectangle(
                        new Point(
                            eye.rect.X + face.Zone.X,
                            eye.rect.Y + face.Zone.Y + roi.Y),
                        new Size(
                            eye.rect.Width,
                            eye.rect.Height));

                detectedEye.Image = face.Image;

                //si el ojo no esta en la frente lo agregamos
                if (!(detectedEye.Zone.Y + detectedEye.Zone.Height / 2 < face.Zone.Y + face.Zone.Height / 4))
                {
                    //si el ojo no esta en la boca lo agregamos
                    if (!(detectedEye.Zone.Y + detectedEye.Zone.Height / 2 > face.Zone.Y + face.Zone.Height / 2))
                    {
                        //si el ojo no esta fuera de la cara lo agregamos
                        if (!(detectedEye.Zone.X + detectedEye.Zone.Width / 2 < face.Zone.X + face.Zone.Width / 6))
                        {
                            result.Add(detectedEye);
                            break;
                        }
                    }
                }
            }

            var rightEye = result.FirstOrDefault();

            face.RightEye = rightEye ?? new Eye();

            face.RightEye.Image = face.Image;
        }
コード例 #26
0
        internal void ProcessImages(object sender, EventArgs e)
        {
            this.currentImage = webCam.QueryFrame();
            this.currentImageClean = this.currentImage.Copy();

            this.currentDetectedFace = this.faceDetector.DetectFace(currentImage);

            if (!currentDetectedFace.IsEmpty)
            {
                if (this.loginService.IsLoggedIn())
                {
                    if (!currentDetectedFace.IsFake && !currentDetectedFace.IsOuttaControl)
                        this.loginService.RestartTimer();

                    this.deactivateActionProcessor.Process(currentDetectedFace);

                    this.shouldDrawEyes = false;

                    if (currentDetectedFace.IsFrontal)
                    {
                        var eyesColor = Color.DarkRed;

                        //Dejamos de mover el puntero del mouse
                        this.cursorLoopProcessor.Finish();

                        if (currentDetectedFace.HasEyesCentered && !currentDetectedFace.HasBothEyesClosed)
                        {
                            this.lastFrontalFace = this.currentDetectedFace;
                            eyesColor = Color.Green;

                            if (!this.clickTimer.IsRunning) { this.clickTimer.Start(); }

                            if (this.clickTimer.ElapsedMilliseconds > 5000)
                            {
                                long allowedFakeClicks = (long)(this.clickTimer.ElapsedMilliseconds / 3 / 1000) + 1;

                                if (this.cursorActionProcessor.FakeClicks > allowedFakeClicks)
                                {
                                    if (!this.shouldBlockPrecision)
                                        this.eyeDetector.IncreasePrecision();

                                    this.clickTimer.Restart();
                                    this.cursorActionProcessor.ResetClicksCount();
                                };
                            }

                            this.shouldDrawEyes = true;
                        }
                        else
                        {
                            if (this.clickTimer.IsRunning)
                            {
                                this.clickTimer.Stop();
                            }
                            if (this.clickTimer.ElapsedMilliseconds > 30000)
                            {
                                this.clickTimer.Restart();
                                this.cursorActionProcessor.ResetClicksCount();
                            }
                        }

                        this.cursorActionProcessor.Process(currentDetectedFace);

                        this.activateSpeechAction.NextState(currentDetectedFace);

                        if (this.activateSpeechAction.ShouldBeExecuted())
                        {
                            if (!this.speechProcessor.IsStarted())
                            {
                                this.speechProcessor.Start();
                            }
                            else
                            {
                                this.speechProcessor.Finish();
                            }
                        }

                        if (this.speechProcessor.IsStarted() && !this.isLookingForGestures)
                        {
                            this.isLookingForGestures = true;

                            Task.Run(() =>
                            {
                                while (this.speechProcessor.IsStarted() && this.isLookingForGestures)
                                {
                                    if (this.mouthTimer.ElapsedMilliseconds > 1000)
                                    {
                                        var word = this.gesturesService.Detect(this.currentDetectedFace, this.currentImageClean);

                                        if (!string.IsNullOrWhiteSpace(word.Value))
                                        {
                                            this.keyboardSimulator.PressKey(word);
                                        }

                                        this.mouthTimer.Restart();
                                    }
                                    else
                                    {
                                        if (!this.mouthTimer.IsRunning)
                                        {
                                            this.mouthTimer.Start();
                                        }
                                    }
                                }

                                this.isLookingForGestures = false;
                            });
                        }
                        else
                        {
                            this.mouthTimer.Stop();
                        }

                        //Dibujamos en la imagen la cara detectada
                        //this.DrawZone(currentDetectedFace, Color.Red);

                        //Dibujamos la zona de control
                        this.DrawRectangle(currentDetectedFace.Image, currentDetectedFace.ControlZone, Color.DarkRed);

                        //Dibujamos el centro de control de la cara
                        this.DrawCircle(currentDetectedFace.Image, currentDetectedFace.Center, Color.Red);
                    }
                    else if (!this.currentDetectedFace.IsOuttaControl)
                    {
                        this.cursorLoopProcessor.Start();
                        this.activateSpeechAction.Reset();

                        if (currentDetectedFace.IsProfile)
                        {
                            if (currentDetectedFace.IsLeftProfile)
                            {
                                this.cursorLoopProcessor.MoveCursorToLeft();
                                //this.DrawZone(currentDetectedFace, Color.AntiqueWhite);

                                //Dibujamos el centro de control de la cara
                                this.DrawCircle(currentDetectedFace.Image,
                                    new Point
                                    {
                                        X = currentDetectedFace.ControlZone.X + currentDetectedFace.ControlZone.Width,
                                        Y = currentDetectedFace.Center.Y
                                    },
                                    Color.SkyBlue);
                            }
                            else if (currentDetectedFace.IsRightProfile)
                            {
                                this.cursorLoopProcessor.MoveCursorToRight();
                                //this.DrawZone(currentDetectedFace, Color.SkyBlue);

                                //Dibujamos el centro de control de la cara
                                this.DrawCircle(currentDetectedFace.Image,
                                    new Point
                                    {
                                        X = currentDetectedFace.ControlZone.X,
                                        Y = currentDetectedFace.Center.Y
                                    },
                                    Color.SkyBlue);
                            }

                            this.DrawRectangle(currentDetectedFace.Image, currentDetectedFace.ControlZone, Color.DarkBlue);
                        }
                        else
                        {
                            if (currentDetectedFace.IsRotated)
                            {
                                if (currentDetectedFace.IsLeftRotated)
                                {
                                    this.cursorLoopProcessor.MoveCursorToBottom();

                                    //this.DrawZone(currentDetectedFace, Color.Violet);
                                }
                                else if (currentDetectedFace.IsRightRotated)
                                {
                                    this.cursorLoopProcessor.MoveCursorToTop();

                                    //this.DrawZone(currentDetectedFace, Color.Violet);
                                }

                                //Dibujamos la zona de control
                                this.DrawRectangle(currentDetectedFace.Image, currentDetectedFace.ControlZone, Color.DarkViolet);
                                //Dibujamos el centro de control de la cara
                                this.DrawCircle(currentDetectedFace.Image, currentDetectedFace.Center, Color.Violet);
                            }
                        }
                    }
                    else
                    {
                        //Dejamos de mover el puntero del mouse
                        this.cursorLoopProcessor.Finish();

                        this.DrawCircle(currentDetectedFace.Image, currentDetectedFace.ReplacedZone.Center(), Color.Black);
                        this.DrawRectangle(currentDetectedFace.Image, currentDetectedFace.ControlZone, Color.Black);
                    }

                    if (this.shouldDrawEyes)
                    {
                        this.DrawZone(currentDetectedFace.RightEye, Color.YellowGreen);

                        this.DrawZone(currentDetectedFace.LeftEye, Color.YellowGreen);
                    }
                }
                else
                {
                    if (!this.currentDetectedFace.IsFake)
                        this.loginService.Login(this.currentImageClean);

                    this.cursorActionProcessor.ResetActions();
                    this.activateSpeechAction.Reset();
                    this.speechProcessor.Finish();
                    this.cursorLoopProcessor.Finish();

                    if (!this.shouldBlockPrecision)
                        this.ResetPrecision();
                }
            }
            else
            {
                this.cursorActionProcessor.ResetActions();
                this.activateSpeechAction.Reset();
                this.deactivateActionProcessor.Process(currentDetectedFace);
            }

            this.Show(currentImage, currentDetectedFace);
        }
コード例 #27
0
        private void CalculatePercetages(Face detectedFace)
        {
            if (detectedFace.HasEyesCentered)
            {
                this.totalCountValidFaces++;

                if (detectedFace.HasBothEyesClosed)
                {
                    this.totalLeftEyeClosed++;
                    this.totalRightEyeClosed++;
                }
                else if (detectedFace.IsBlinkingLeftEye)
                {
                    this.totalLeftEyeClosed++;
                }
                else if (detectedFace.IsBlinkingRightEye)
                {
                    this.totalRightEyeClosed++;
                }
            }
        }
コード例 #28
0
 internal override void Next(Face item)
 {
     this.action.SetState<NotAboutToActivateSpeechState>();
 }
コード例 #29
0
 internal override void Next(Face face)
 {
     this.SetNotAboutState();
 }
コード例 #30
0
 internal abstract void Process(Face detectedFace);