void OnSpriteMove(NetState netstate, PacketReader reader) { var p1 = reader.ReadInt32(); var p2 = reader.ReadStruct <DogSE.Common.Vector3>(); var p3 = reader.ReadStruct <DogSE.Common.Vector3>(); module.OnSpriteMove(p1,p2,p3); }
void OnSpriteEnter(NetState netstate, PacketReader reader) { var obj = SimplePlayerReadProxy.Read(reader); module.OnSpriteEnter(obj); }
void OnSpriteLeave(NetState netstate, PacketReader reader) { var p1 = reader.ReadInt32(); module.OnSpriteLeave(p1); }
void OnLoginServerResult(NetState netstate, PacketReader reader) { var p1 = (TradeAge.Client.Entity.Login.LoginServerResult)reader.ReadByte(); var p2 = reader.ReadBoolean(); module.OnLoginServerResult(p1,p2); }
void OnEnterSceneInfo(NetState netstate, PacketReader reader) { var p1 = reader.ReadStruct <DogSE.Common.Vector3>(); var p2 = reader.ReadStruct <DogSE.Common.Vector3>(); module.OnEnterSceneInfo(p1,p2); }
void OnSpriteLeave(NetState netstate, PacketReader reader) { var len1 = reader.ReadInt32(); var p1 = new System.Int32[len1];for(int i =0;i< len1;i++){ p1[i] = reader.ReadInt32(); } module.OnSpriteLeave(p1); }
void OnCreatePlayerResult(NetState netstate, PacketReader reader) { var p1 = (TradeAge.Client.Entity.Login.CraetePlayerResult)reader.ReadByte(); module.OnCreatePlayerResult(p1); }
void OnEnterSceneInfo(NetState netstate, PacketReader reader) { var p1 = SimplePlayerReadProxy.Read(reader); module.OnEnterSceneInfo(p1); }
void OnSpriteEnter(NetState netstate, PacketReader reader) { var len1 = reader.ReadInt32(); var p1 = new TradeAge.Client.Entity.Character.SceneSprite[len1];for(int i =0;i< len1;i++){ p1[i] = SceneSpriteReadProxy.Read(reader); } module.OnSpriteEnter(p1); }
void OnSpriteMove(NetState netstate, PacketReader reader) { var p1 = reader.ReadInt32(); var p2 = new DateTime(reader.ReadLong64()); var p3 = Vector2ReadProxy.Read(reader); var p4 = Vector2ReadProxy.Read(reader); module.OnSpriteMove(p1,p2,p3,p4); }
void OnSpriteMove(NetState netstate, PacketReader reader) { var p1 = reader.ReadInt32(); var p2 = new DateTime(reader.ReadLong64()); var p3 = Vector3ReadProxy.Read(reader); var p4 = QuaternionReadProxy.Read(reader); var p5 = reader.ReadFloat(); var p6 = reader.ReadFloat(); var p7 = (TradeAge.Client.Entity.Ship.SpeedUpTypes)reader.ReadByte(); module.OnSpriteMove(p1,p2,p3,p4,p5,p6,p7); }
void OnEnterSceneInfo(NetState netstate, PacketReader reader) { var p1 = Vector3ReadProxy.Read(reader); var p2 = Vector3ReadProxy.Read(reader); module.OnEnterSceneInfo(p1,p2); }
void OnSpriteMove(NetState netstate, PacketReader reader) { var p1 = reader.ReadInt32(); var p2 = Vector3ReadProxy.Read(reader); var p3 = Vector3ReadProxy.Read(reader); module.OnSpriteMove(p1,p2,p3); }
void OnSyncInitDataFinish(NetState netstate, PacketReader reader) { module.OnSyncInitDataFinish(); }
/// <summary> /// ��ӿͻ��˵����� /// </summary> internal void InternalAddNetState( long netStateId, NetState netState ) { m_NetStates.GetOrAdd( netStateId, netState ); }
void OnSyncServerTime(NetState netstate, PacketReader reader) { var p1 = new DateTime(reader.ReadLong64()); var p2 = reader.ReadInt32(); module.OnSyncServerTime(p1,p2); }