public EnumGenerator(Template.Enum enumToGenerate, string folderPath) { classToTranslat = enumToGenerate; classTranslated = new CodeCompileUnit(); Generate(); GeneratorUtility.GenerateCode(new CSharpCodeProvider(), classTranslated, folderPath + "\\Enums\\" + classToTranslat.Name + ".cs"); }
public GameDataGenerator(GameDataClass classToGenerate, string folderPath) { this._class = classToGenerate; InitializePrimitiveType(); Generate(); GeneratorUtility.GenerateCode(new CSharpCodeProvider(), _codeBase, folderPath + "\\" + _class.ClassName + ".cs"); }
public MessageGenerator(Class classGenerate, string outputFileDirectory) { classToGenerate = classGenerate; Generate(); GeneratorUtility.GenerateCode(new CSharpCodeProvider(), classGenerated, (outputFileDirectory + "\\" + classToGenerate.Name + ".cs")); }