public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Character player, Creature target, CastedSpell spell) { ExpectingArguments(args, 1); Feature feature = AllFeatures.Get(args[0]); if (feature != null) { feature.Activate("", player); } return(null); }
public override object Evaluate(List <string> args, ExpressionEvaluator evaluator, Creature player, Target target, CastedSpell spell, DiceStoppedRollingData dice = null) { ExpectingArguments(args, 1); Feature feature = AllFeatures.Get(args[0]); if (feature != null) { feature.Activate("", player, true); } return(null); }
public void Activate(bool forceActivation = false) { Feature.Activate(GetArgStr(), Player, forceActivation); }