コード例 #1
0
ファイル: GameServer.cs プロジェクト: OminusRumors/DnD_App
        public void clientMessage(Socket client, DnDMessage msg)
        {
            string action = msg.Action;

            if (action == "text")
            {
                string ip   = TCPServer.GetIPAddressFromSocket(client);
                string text = msg.Properties["value"];

                DnDMessage response = DnDMessage.createWithText(text + " :)");
                client.Send(response.ToByteArray());
            }
            else if (action == "chat_message")
            {
                server.SendToAll(msg.ToByteArray());
            }
            else if (action == "time")
            {
                DnDMessage response = DnDMessage.createWithText(DateTime.Now.ToShortTimeString());
                //server.SendToAll(response.ToByteArray());
            }
            else if (action == "error")
            {
                DnDMessage response = DnDMessage.createWithText(msg.Action + ": Invalid request\n");
                client.Send(response.ToByteArray());
            }
            else if (action == "end_turn")
            {
                Character c = game.NextPlayer();
                foreach (Character cha in game.CharList.Keys)
                {
                    client = playerListIP[cha];
                    if (cha != c)
                    {
                        DnDMessage resp = new DnDMessage("not_your_turn");
                        client.Send(resp.ToByteArray());
                    }
                    else
                    {
                        DnDMessage resp = new DnDMessage("your_turn");
                        client.Send(resp.ToByteArray());
                    }
                }
            }
            else if (action == "initilize_player")
            {
                int[] statsArr = new int[6];
                for (int i = 0; i < statsArr.Length; i++)
                {
                    statsArr[i] = Convert.ToInt32(msg.Properties[i.ToString()]);
                }
                Stats     stats     = new Stats(statsArr[0], statsArr[1], statsArr[2], statsArr[3], statsArr[4], statsArr[5]);
                Character character = new Character(msg.Properties["name"], stats, Convert.ToInt32(msg.Properties["armor"]),
                                                    Convert.ToInt32(msg.Properties["maxHealth"]), Convert.ToInt32(msg.Properties["health"]));
                game.AddCharacter(character);
            }
            else if (action == "weapon")
            {
                Weapon weapon = new Weapon(msg.Properties["player"], msg.Properties["weapon"],
                                           Convert.ToInt32(msg.Properties["attack"]),
                                           Convert.ToInt32(msg.Properties["range"]), Convert.ToInt32(msg.Properties["critical"]),
                                           Convert.ToInt32(msg.Properties["effective"]));
                game.AddWeapon(weapon);
            }
            else if (action == "attack_char")
            {
                Point     point = new Point(Convert.ToInt32(msg.Properties["x"]), Convert.ToInt32(msg.Properties["y"]));
                Character c     = game.GetCharacter(point);

                /*bool result = game.Attack(game.CurrentCharacter, c, 10);
                 * if (result)
                 * {
                 *  DnDMessage resp = new DnDMessage("update_health", new Dictionary<string, string> { { "health", c.CharHealth.ToString() } });
                 *  Socket defender = playerListIP[c];
                 *  defender.Send(resp.ToByteArray());
                 * }*/
            }
            else if (action == "move_player")
            {
                Character chara = game.GetCharacter(msg.Properties["name"]);
                Point     p     = new Point(Convert.ToInt32(msg.Properties["x"]), Convert.ToInt32(msg.Properties["y"]));
                game.UpdateCharPosition(chara, p);
                foreach (Character character in playerListIP.Keys)
                {
                    client = playerListIP[character];
                    DnDMessage resp = new DnDMessage("move_player", new Dictionary <string, string> {
                        { "name", chara.CharName },
                        { "x", p.X.ToString() },
                        { "y", p.Y.ToString() }
                    });
                    client.Send(resp.ToByteArray());
                }
            }
            else if (action == "character_info")
            {
                Character chara = new Character(msg.Properties["name"], Convert.ToInt32(msg.Properties["health"]));
                game.CharList.Add(chara, new Point());
                DnDMessage resp = new DnDMessage("get_char_info", chara.ToDictionary());
                client.Send(resp.ToByteArray());
            }
        }