private void txtSequence_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode != Keys.Enter) { return; } dive = new DiveSequence(txtSequence.Text); lbPoints.Items.Clear(); }
public DiveTiming(DiveSequence sequence) { this.sequence = sequence; }
private void txtSequence_Leave(object sender, EventArgs e) { dive = new DiveSequence(txtSequence.Text); lbPoints.Items.Clear(); }