//sets up all of the variables for the stage public Stage(string stageName) { this.SetName(stageName); if (CurrentStage == null) { CurrentStage = this; } }
public Stage(string stageName, Dimension stageSize) { this.SetName(stageName); if (CurrentStage == null) { CurrentStage = this; } this.size = stageSize; //return; // Create a set of empty tiles. for (double w = 0; w < this.size.width; w++) { for (double h = 0; h < this.size.height; h++) { this.AddTile("", true, true, new Point(w, h)); } } }