コード例 #1
0
ファイル: MeshTriangle.cs プロジェクト: JointJBA/DisqueEngine
 public MeshTriangle(int i0, int i1, int i2, Mesh m, string name)
     : base(name)
 {
     index0 = i0;
     index1 = i1;
     index2 = i2;
     Mesh = m;
     SetBoundingBox();
 }
コード例 #2
0
ファイル: HeightMap.cs プロジェクト: JointJBA/DisqueEngine
 public HeightMap(byte[] heightpoints, int width, int length, float csize, float _height, string name)
     : base(name)
 {
     m = new Mesh(name + "Mesh");
     w = width;
     h = length;
     height = _height;
     cellSize = csize;
     map = heightpoints;
     createMesh();
 }
コード例 #3
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 public FlatMeshTriangle(int i0, int i1, int i2, Mesh m,string name)
     : base(i0, i1, i2, m, name)
 {
 }
コード例 #4
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 public SmoothMeshTriangle(int i0, int i1, int i2, Mesh m, string name)
     : base(i0, i1, i2, m, name)
 {
     SetBoundingBox();
 }
コード例 #5
0
ファイル: Properties.cs プロジェクト: JointJBA/DisqueEngine
 static void getNormals(Mesh mesh, RElement ele)
 {
     bool hasNormals = ele.HasElement("Mesh.Normals");
     if (hasNormals)
     {
         foreach (RElement xe in ele.GetElement(P.Obj.Mesh + ".Normals").Elements)
         {
             mesh.Normals.Add(xe.Attributes["Vector"].ToVector3());
         }
     }
 }
コード例 #6
0
ファイル: Properties.cs プロジェクト: JointJBA/DisqueEngine
 static void getFaces(Mesh mesh, RElement ele)
 {
     bool hasNormals = ele.HasElement("Mesh.Normals");
     int i = -1;
     foreach (RElement xe in ele.GetElement(P.Obj.Mesh + ".Faces").Elements)
     {
         i++;
         string[] w = xe.Attributes["Indices"].Value.Replace(" ", "").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
         if (hasNormals)
         {
             SmoothMeshTriangle fmt = new SmoothMeshTriangle(int.Parse(w[0]), int.Parse(w[1]), int.Parse(w[2]), mesh, i + "" + "smsh" + "Mesh" + mesh.Name);
             mesh.AddObject(fmt);
         }
         else
         {
             FlatMeshTriangle fmt = new FlatMeshTriangle(int.Parse(w[0]), int.Parse(w[1]), int.Parse(w[2]), mesh, i + "" + "fmsh" + "Mesh" + mesh.Name);
             fmt.ComputeNormal(false);
             mesh.AddObject(fmt);
         }
     }
 }
コード例 #7
0
ファイル: Properties.cs プロジェクト: JointJBA/DisqueEngine
 static void getVertices(Mesh mesh, RElement ele)
 {
     foreach (RElement xe in ele.GetElement(P.Obj.Mesh + ".Vertices").Elements)
     {
         mesh.Vertices.Add(xe.Attributes[P.Pos].ToVector3());
     }
 }
コード例 #8
0
ファイル: Properties.cs プロジェクト: JointJBA/DisqueEngine
 public static GeometricObject CreateObjectFromElement(this RElement ele, Dictionary<string, Texture> txts, ref bool instance)
 {
     string n = ele.Name;
     string name = getName(ele);
     bool shad = getShadow(ele);
     instance = !getInstance(ele);
     Material m = getMaterial(ele, txts);
     if (n == P.Obj.Sph)
     {
         Sphere sph = new Sphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         sph.SetShadows(shad);
         sph.SetMaterial(m);
         return sph;
     }
     else if (n == P.Obj.Box)
     {
         Box box = new Box(ele.Attributes[P.Min].ToVector3(), ele.Attributes[P.Max].ToVector3(), name);
         box.SetShadows(shad);
         box.SetMaterial(m);
         return box;
     }
     else if (n == P.Obj.Plane)
     {
         Plane p = new Plane(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), name);
         p.SetShadows(shad);
         p.SetMaterial(m);
         return p;
     }
     else if (n == P.Obj.Disk)
     {
         Disk d = new Disk(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         d.SetShadows(shad);
         d.SetMaterial(m);
         return d;
     }
     else if (n == P.Obj.Annulus)
     {
         Annulus d = new Annulus(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), float.Parse(ele.Attributes[P.IRad].Value), float.Parse(ele.Attributes[P.ORad].Value), name);
         d.SetShadows(shad);
         d.SetMaterial(m);
         return d;
     }
     else if (n == P.Obj.Tri)
     {
         Triangle t = new Triangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name);
         t.SetShadows(shad);
         t.SetMaterial(m);
         return t;
     }
     else if (n == P.Obj.STri)
     {
         SmoothTriangle t = new SmoothTriangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name);
         t.SetShadows(shad);
         t.SetMaterial(m);
         return t;
     }
     else if (n == P.Obj.Rect)
     {
         Rectangle r = new Rectangle(ele.Attributes["P"].ToVector3(), GetVector(ele.Attributes["A"]), GetVector(ele.Attributes["B"]), name);
         r.SetShadows(shad);
         r.SetMaterial(m);
         return r;
     }
     else if (n == P.Obj.OCyl)
     {
         OpenCylinder oc = new OpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.Cyl)
     {
         SolidCylinder oc = new SolidCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.OC)
     {
         OpenCone oc = new OpenCone(float.Parse(ele.Attributes[P.Rad].Value), float.Parse(ele.Attributes[P.Height].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.COCyl)
     {
         ConvexOpenCylinder oc = new ConvexOpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.Ins)
     {
         Instance ins = new Instance(GeometricObject.GetObject(ele.Attributes["ObjectRef"].Value), name);
         ins.SetShadows(shad);
         transform(ins, ele);
         if (m != null)
             ins.SetMaterial(m);
         return ins;
     }
     else if (n == P.Obj.Tor)
     {
         Torus tor = new Torus(ele.Attributes[P.Srad].ToFloat(), ele.Attributes[P.Trad].ToFloat(), name);
         tor.SetShadows(shad);
         if (m != null)
             tor.SetMaterial(m);
         return tor;
     }
     else if (n == P.Obj.ConSph)
     {
         ConcaveSphere conc = new ConcaveSphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         conc.SetShadows(shad);
         if (m != null)
             conc.SetMaterial(m);
         return conc;
     }
     else if (n == P.Obj.ConHsph)
     {
         ConcaveHemisphere conc = new ConcaveHemisphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         conc.SetShadows(shad);
         if (m != null)
             conc.SetMaterial(m);
         return conc;
     }
     else if (n == P.Obj.Mesh)
     {
         Mesh mesh = new Mesh(name);
         mesh.SetShadows(shad);
         getVertices(mesh, ele);
         getNormals(mesh, ele);
         getFaces(mesh, ele);
         if (m != null)
             mesh.SetMaterial(m);
         return mesh;
     }
     else
     {
         return getCObject(ele);
     }
 }
コード例 #9
0
 public SmoothUVMeshTriangle(int i0, int i1, int i2, Mesh m, string name)
     : base(i0, i1, i2, m, name)
 {
 }