private IEnumerator waitForBundlesToLoad <TAsset>(string key, string assetPath, List <AssetRequest <AssetBundle> > bundleRequests, bool pinBundles, AsyncAssetBundleRequest <TAsset> assetRequest, AssetLoadedHandler <TAsset> handler) where TAsset : class { yield return(new CompositeCoroutineReturn(bundleRequests.ToArray())); _ = bundleRequests[0]; BundleMount[] bundleMounts = new BundleMount[bundleRequests.Count]; bool isMountSuccessful = true; HashSet <BundleMount> successfullyMountedBundles = new HashSet <BundleMount>(); for (int i = 0; i < bundleRequests.Count; i++) { AssetRequest <AssetBundle> assetRequest2 = bundleRequests[i]; if (!bundleManager.IsMounted(assetRequest2.Key)) { if (assetRequest2.Asset != null) { successfullyMountedBundles.Add(bundleMounts[i] = bundleManager.MountBundle(assetRequest2.Key, assetRequest2.Asset, pinBundles)); } else { isMountSuccessful = false; Log.LogErrorFormatted(this, "Bundle asset for bundle {0} was null", assetRequest2.Key); } } else { bundleMounts[i] = bundleManager.GetBundle(assetRequest2.Key); } activeMountRequests.Remove(assetRequest2.Key); } if (isMountSuccessful) { BundleMount rootMount = bundleMounts[0]; if (!assetPath.EndsWith(".unity")) { assetRequest.Request = rootMount.LoadAsync <TAsset>(key, assetPath).Request; yield return(assetRequest); } else { rootMount.IsPinned = true; assetRequest.Finished = true; } } else { Log.LogErrorFormatted(this, "Mount was not successful, asset {0} will be null", key); foreach (BundleMount item in successfullyMountedBundles) { bundleManager.UnmountBundle(item.Key, unloadAllLoadedObjects: true); } } handler?.Invoke(key, assetRequest.Asset); for (int i = 0; i < bundleRequests.Count; i++) { AssetRequest <AssetBundle> assetRequest2 = bundleRequests[i]; assetRequest2.Dispose(); } }
private bool unload <TAsset>(string key, bool unloadAllObjects) where TAsset : class { key = key.ToLower(); ContentManifest.AssetEntry assetEntry = getAssetEntry(key); TAsset indexedAsset = getIndexedAsset <TAsset>(key); if (indexedAsset != null) { string bundleKey = assetEntry.BundleKey; if (!string.IsNullOrEmpty(bundleKey) && bundleManager.IsMounted(assetEntry.BundleKey)) { bundleManager.UnmountBundle(bundleKey, unloadAllObjects); } assetIndex.Remove(assetEntry.Key); return(true); } return(false); }