public Player(Vector2[] spawn, int num, GameState gameState) { this.num = num; this.spawn = spawn; this.gameState = gameState; switch (num) { case 1: animation = Animation.createSingleFrameAnimation("player/redplayer", spawn[num-1], 0.9f); disk = new Disk(this, "player/reddisk", spawn[num - 1] + new Vector2(0, 20), new Color(0.8f, 0.1f, 0.1f)); playerlight = new Light(new Color(1f, 0.2f, 0.2f), animation.position, Constants.PLAYERLIGHTPOWER * 2, Constants.PLAYERLIGHTSIZE); break; case 2: animation = Animation.createSingleFrameAnimation("player/yellowplayer", spawn[num - 1], 0.9f); disk = new Disk(this, "player/yellowdisk", spawn[num - 1] + new Vector2(0, 20), new Color(0.8f, 0.8f, 0.1f)); playerlight = new Light(new Color(1f, 1f, 0.2f), animation.position, Constants.PLAYERLIGHTPOWER, Constants.PLAYERLIGHTSIZE); break; case 3: animation = Animation.createSingleFrameAnimation("player/greenplayer", spawn[num - 1], 0.9f); disk = new Disk(this, "player/greendisk", spawn[num - 1] + new Vector2(0, 20), new Color(0.1f, 0.8f, 0.1f)); playerlight = new Light(new Color(0.2f, 1f, 0.2f), animation.position, Constants.PLAYERLIGHTPOWER, Constants.PLAYERLIGHTSIZE); break; case 4: animation = Animation.createSingleFrameAnimation("player/blueplayer", spawn[num - 1], 0.9f); disk = new Disk(this, "player/bluedisk", spawn[num - 1] + new Vector2(0, 20), new Color(0.1f, 0.1f, 0.8f)); playerlight = new Light(new Color(0.2f, 0.2f, 1f), animation.position, Constants.PLAYERLIGHTPOWER * 2, Constants.PLAYERLIGHTSIZE); break; } speedPUAnimation = Animation.createSingleFrameAnimation("player/orangepowerup", spawn[num - 1], 0.95f); speedPUAnimation.setVisible(false); shieldPUAnimation = Animation.createSingleFrameAnimation("player/shieldpu", spawn[num - 1], 1.0f); shieldPUAnimation.setVisible(false); shieldPUAnimation.setScale(20f); animation.setScale(Constants.PLAYERSCALE); disk.setScale(Constants.PLAYERSCALE); speedPUAnimation.setScale(Constants.PLAYERSCALE); shieldPUAnimation.setScale(Constants.PLAYERSCALE); powerUps = new List<PowerUp>(); random = new Random(num); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); current = menu = new MenuState(Content); game = new GameState(Content); replay = new ReplayState(Content); current.enterState(); }