public UpdateService(DiscordSocketClient client, LoggingService loggingService, PublisherService publisherService, DatabaseService databaseService, AnimeService animeService) { _client = client; _loggingService = loggingService; _publisherService = publisherService; _databaseService = databaseService; _animeService = animeService; _token = new CancellationToken(); _random = new Random(); UpdateLoop(); }
public UpdateService(DiscordSocketClient client, ILoggingService loggingService, PublisherService publisherService, DatabaseService databaseService, AnimeService animeService, Settings.Deserialized.Settings settings, FeedService feedService) { _client = client; _loggingService = loggingService; _publisherService = publisherService; _databaseService = databaseService; _animeService = animeService; _feedService = feedService; _settings = settings; _token = new CancellationToken(); _random = new Random(); UpdateLoop(); }