/// <summary> /// Prepares the bridge to Discord /// </summary> private void Start() { // Get Discord instance if it is running // Catch the error if Discord was not detected try { _discord = new Discord.Discord(ApplicationId, (ulong)CreateFlags.NoRequireDiscord); } catch (ResultException) { return; } _activity = new Activity() { Name = "Bestagon Defence", Assets = new ActivityAssets() { SmallImage = "bestagon_logo_square_large", SmallText = "v" + Application.version } }; _currentScene = SceneManager.GetActiveScene(); // Assign all events for Rich Presence updates SceneManager.activeSceneChanged += OnSceneChange; GameStats.RoundProgress += UpdateActivity; GameStats.GameOver += UpdateActivity; }
public override void Init() { ConsoleSys = Sys.Ref.ConsoleSys; try { Client = new Discord.Discord(670224014903345182, (ulong)CreateFlags.NoRequireDiscord); var activity = new Activity { State = "Playing", Details = "Playing the game", Timestamps = { Start = 0 }, Assets = { LargeImage = "logo" }, Instance = true, }; Client.GetActivityManager().UpdateActivity(activity, (result) => { if (result == Result.Ok) { ConsoleSys.Message("Updated Discord presence."); } else { ConsoleSys.Message("Could not update Discord presence."); } }); } catch (Exception Exception) { ConsoleSys.Error("Failed to init Discord"); ConsoleSys.Error(Exception.Message); } }
public override void Entry(IModHelper helper) { if (Instance == null) { Instance = this; } else { return; } try { discord = new Discord.Discord(discordClientId, (ulong)CreateFlags.NoRequireDiscord); } catch (Discord.ResultException ex) { Monitor.Log($"Failed to init Discord SDK: {ex.Message}", StardewModdingAPI.LogLevel.Error); Monitor.Log("Please try restarting the game. If this keeps happening, please update StardewPresence.", StardewModdingAPI.LogLevel.Error); } activityManager = discord.GetActivityManager(); activityManager.RegisterSteam(steamId); SPFunctions.StartTime = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds; RegisterEvents(helper); }
// Use this for initialization void Start() { World world = WorldController.Instance.world; world.RegisterCharacterCreatedCallback(this.characterCreated); try{ this.discord = new Discord.Discord(this.discordId, (System.UInt64)Discord.CreateFlags.NoRequireDiscord); } catch (Discord.ResultException result) { Debug.LogError("Failed to initialise discord, " + result.ToString()); return; } this.online = true; this.startTime = (long)(DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalSeconds; var activityManager = discord.GetActivityManager(); activityManager.UpdateActivity(this.generateActivity(), (res) => { if (res == Discord.Result.Ok) { Debug.Log("Updated discord activity."); } else { this.online = false; Debug.LogError("Discord failed to update activity, " + res); } }); }
public static void ChangeAppID(long newAppId) { if ((newAppId < 0 ? DefaultAppID : newAppId) != CurrentAppID) { try { if (_discordClient != null) { DisposeClient(_discordClient); _discordClient = null; } _discordClient = CreateClient(newAppId); CurrentAppID = newAppId; var newActManager = _discordClient.GetActivityManager(); LinkActivityEvents(newActManager); newActManager.RegisterSteam(620980); Enabled = true; DiscordManager.active = true; } catch (ResultException __) { _ = __; Disable(true); throw; } } }
/// <summary> /// If not already enabled, creates a new DiscordClient. Disposes of the old one if it exists. /// </summary> /// <exception cref="ResultException"></exception> internal static void Enable() { if (Enabled) { return; } if (_discordClient != null) { DisposeClient(_discordClient); _discordClient = null; } CurrentAppID = _appIdWhenDisabled < 0 ? DefaultAppID : _appIdWhenDisabled; try { _discordClient = CreateClient(CurrentAppID); var newActManager = _discordClient.GetActivityManager(); LinkActivityEvents(newActManager); newActManager.RegisterSteam(620980); } catch { Disable(true); throw; } Enabled = true; DiscordManager.active = true; DiscordManager.deactivationReason = string.Empty; Plugin.log.Info($"DiscordClient enabled."); }
internal static void Load() { Log.Info("HSDiscordRP: Main.Load() starting..."); // Use your client ID from Discord's developer site. //var clientID = Environment.GetEnvironmentVariable("DISCORD_CLIENT_ID"); //if (clientID == null) //{ var clientID = "841234753679130624"; //} discord = new Discord.Discord(Int64.Parse(clientID), (UInt64)CreateFlags.Default); isDiscordInstanceUp = true; discord.SetLogHook(LogLevel.Debug, (level, message) => { Log.Info("HSDTDiscordRP from Discord, level: " + level, ": " + message); }); ClearPresence(); Log.Info("HSDiscordRP: Finished loading. Calling first HandleUpdate()..."); HandleUpdate(); }
// Start is called before the first frame update private void Start() { if (Settings.Instance.DiscordRPCEnabled == false) { return; } try { if (long.TryParse(clientIDTextAsset.text, out long discordClientID) && Application.internetReachability != NetworkReachability.NotReachable) { discord = new Discord.Discord(discordClientID, (ulong)CreateFlags.NoRequireDiscord); activityManager = discord.GetActivityManager(); activityManager.ClearActivity((res) => { }); SceneManager.activeSceneChanged += SceneUpdated; LoadInitialMap.PlatformLoadedEvent += LoadPlatform; } else { HandleException("No internet connection, or invalid Client ID."); } }catch (ResultException result) { HandleException($"{result.Message} (Perhaps Discord is not open?)"); } }
// Use this for initialization void Start() { discord = new Discord.Discord(669298461312679966, (System.UInt64)Discord.CreateFlags.NoRequireDiscord); var activityManager = discord.GetActivityManager(); activityManager.RegisterSteam(1229730); var activity = new Discord.Activity { State = "Points: " + GameControlScript.AchievementPointsATM.ToString(), Details = "Total Clicks: " + GameControlScript.AchievementClicks.ToString(), Timestamps = { Start = CurrentTime, }, Assets = { LargeImage = "puchar", // Larger Image Asset Key LargeText = "Achievement Clicker", // Large Image Tooltip }, }; activityManager.UpdateActivity(activity, (res) => { if (res == Discord.Result.Ok) { Debug.LogError("Everything is fine!"); } }); }
private void Start() { discord = new Discord.Discord(756805917944578112, (UInt64)Discord.CreateFlags.Default); var now = DateTime.Now.ToLocalTime(); var span = (now - new DateTime(1970, 1, 1, 0, 0, 0, 0).ToLocalTime()); var activityManager = discord.GetActivityManager(); string DiscordRichDetail = "waiting"; var activity = new Discord.Activity { State = "Into the Deeper world", Details = DiscordRichDetail, Timestamps = { Start = (int)span.TotalSeconds }, Assets = { LargeImage = "logo", LargeText = null, SmallImage = "teamif", SmallText = null, }, }; activityManager.UpdateActivity(activity, (result) => { if (result == Discord.Result.Ok) { Debug.LogError("Everything is fine!"); } }); }
private void OnRequestUse() { MasterDiscord = new D.Discord(token, 0); MasterActivityManager = MasterDiscord.GetActivityManager(); MasterDiscord.SetLogHook(LogLevel.Error, LogErrors); MasterMiscController.ApplicationQuitRequest += OnShutdown; }
public DiscordComponent(LiveSplitState state) { try { discord = new Discord.Discord(763054362107838504, (UInt64)CreateFlags.Default); activityManager = discord.GetActivityManager(); Initialized = true; } catch { MessageBox.Show("Something went wrong when initializing Discord. Make sure the client is open!" + Environment.NewLine + "LiveSplit will continue running as normal."); Initialized = false; } State = state; Settings = new DiscordSettings() { CurrentState = State }; DeltaFormatter = new DiscordComponentDeltaFormatter(Settings.Accuracy, Settings.DropDecimals); TimeFormatter = new DiscordComponentTimeFormatter(TimeAccuracy.Seconds); state.ComparisonRenamed += state_ComparisonRenamed; ComparisonDict = new Dictionary <string, string>() { { "%delta_pb", "Personal Best" }, { "%delta_bst", BestSplitTimesComparisonGenerator.ComparisonName }, { "%delta_best", BestSegmentsComparisonGenerator.ComparisonName }, { "%delta_avg", AverageSegmentsComparisonGenerator.ComparisonName }, { "%delta_med", MedianSegmentsComparisonGenerator.ComparisonName }, { "%delta_worst", WorstSegmentsComparisonGenerator.ComparisonName }, { "%delta_bal", PercentileComparisonGenerator.ComparisonName }, { "%delta_latest", LatestRunComparisonGenerator.ComparisonName } }; }
private static void Shutdown() { if (_client != null) { _client.Dispose(); _client = null; } }
public void changeClientTarget(string cID) // Only used for testing multiple clients on a single computer { System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", cID); discord = new Discord.Discord(applicationID, (UInt64)Discord.CreateFlags.Default); userManager = discord.GetUserManager(); userManager.OnCurrentUserUpdate += currentUserUpdate; discord.RunCallbacks(); }
// Use this for initialization void Start() { Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", instanceId.ToString()); discord = new Discord.Discord(759008389677580308, (UInt64)CreateFlags.Default); discord.SetLogHook(LogLevel.Info, LogDiscord); onCreated?.Invoke(discord); }
private void Start() { // Create a new discord setup discord = new Discord.Discord(ClientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord); // Set the activity manager activityManager = discord.GetActivityManager(); // Invoke activity updates InvokeRepeating("UpdateActivity", 0.0f, 5.0f); }
// Update user's activity for your game. // Party and secrets are vital. // Read https://discordapp.com/developers/docs/rich-presence/how-to for more details. static void UpdateActivity(Discord.Discord discord, Discord.Lobby lobby) { var activityManager = discord.GetActivityManager(); var lobbyManager = discord.GetLobbyManager(); var activity = new Discord.Activity { State = "olleh", Details = "foo details", Timestamps = { Start = 5, End = 6, }, Assets = { LargeImage = "foo largeImageKey", LargeText = "foo largeImageText", SmallImage = "foo smallImageKey", SmallText = "foo smallImageText", }, Party = { Id = lobby.Id.ToString(), Size = { CurrentSize = lobbyManager.MemberCount(lobby.Id), MaxSize = (int)lobby.Capacity, }, }, Secrets = { Join = lobbyManager.GetLobbyActivitySecret(lobby.Id), }, Instance = true, }; activityManager.UpdateActivity(activity, result => { Console.WriteLine("Update Activity {0}", result); // Send an invite to another user for this activity. // Receiver should see an invite in their DM. // Use a relationship user's ID for this. // activityManager // .SendInvite( // 364843917537050624, // Discord.ActivityActionType.Join, // "", // inviteResult => // { // Console.WriteLine("Invite {0}", inviteResult); // } // ); }); }
void Awake() { if (platformCompat()) { discord = new Discord.Discord(836600860976349192, (UInt64)Discord.CreateFlags.Default); } Application.targetFrameRate = Screen.currentResolution.refreshRate * 4; alreadystarted = true; instance = this; }
public void Refresh(ref Relationship relationship, Discord.Discord discord) { _discord = discord; _current = relationship; if (_imageManager == null) { _imageManager = discord.GetImageManager(); } Refresh(); }
public static void Initialise(long clientId) { discord = new Discord.Discord(clientId, 0); discord.GetActivityManager().RegisterSteam(823500); discord.GetActivityManager().UpdateActivity(new Activity() { Details = "Idle" }, ActivityUpdateHandler); discord.GetActivityManager().OnActivityJoin += RichPresence_OnActivityJoin; }
public DiscordPinger() { try { _instance = new Discord.Discord(715912345800409138, (ulong)CreateFlags.Default); } catch { } }
public static void Initialise(long clientId) { MelonModLogger.Log("Initalizing Discord RPC..."); discord = new Discord.Discord(clientId, 0); discord.GetActivityManager().RegisterSteam(823500); discord.GetActivityManager().UpdateActivity(new Activity() { Details = "Idle", Assets = { LargeImage = "jobsim" } }, ActivityUpdateHandler); discord.GetActivityManager().OnActivityJoin += RichPresence_OnActivityJoin; }
public void Start() { const long ClientID = 682703198330421250; thisDiscord = new Discord.Discord(ClientID, (System.UInt64)Discord.CreateFlags.Default); userManager = thisDiscord.GetUserManager(); activityManager = thisDiscord.GetActivityManager(); appManager = thisDiscord.GetApplicationManager(); UpdateActivity(); }
private void OnDisable() { SceneManager.sceneLoaded -= OnSceneLoaded; if (discord != null) { Debug.Log("Discord shutting down"); discord.Dispose(); discord = null; } }
private void Start() { discord = new Discord.Discord(837028487201554483, (ulong)CreateFlags.NoRequireDiscord); sliderScript = GameObject.Find("LoadingPercentText").transform.parent.GetComponentInChildren <LoadingBarUpdateTextScript>(); StartCoroutine(TimeDiscordNotif()); sliderScript.UpdateLoadValue(0.05f); UserManager userManager = discord.GetUserManager(); sliderScript.UpdateLoadValue(0.05f); StartUsernameFetch(userManager); }
public ActivityService( ILogger <ActivityService> logger, IOptions <DiscordOptions> options, Discord.Discord discord) { _logger = logger; _options = options; _discord = discord; _startTime = DateTimeOffset.Now.ToUnixTimeSeconds(); }
public static void RunCallbacks() { try { GetOrCreateDiscord().RunCallbacks(); } catch { discord = null; return; } }
/// <summary> /// Try to setup Discord. /// </summary> public void SetupDiscord() { try { DiscordInstance = new Discord.Discord(CLIENT_ID, (ulong)CreateFlags.NoRequireDiscord); ActivityManager = DiscordInstance.GetActivityManager(); } catch (Exception exception) { Debug.LogWarning("Failed to setup Discord: " + exception.Message); } }
// Start is called before the first frame update void Start() { System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0"); //var discord0 = new Discord.Discord(ApplicationId, (System.UInt64)Discord.CreateFlags.Default); //// This makes the SDK connect to PTB #if UNITY_EDITOR System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "1"); //var discord1 = new Discord.Discord(ApplicationId, (System.UInt64)Discord.CreateFlags.Default); #endif discord = new Discord.Discord(ApplicationId, (System.UInt64)Discord.CreateFlags.Default); }
public void InitialiseDiscord() { #if !CONSOLE //Check if discord is installed and running Process[] discordProcessesRunning = Process.GetProcessesByName("discord"); if (discordProcessesRunning.Length != 0) { IsDiscordAvailable = true; Logger.info(1, "Discord is installed! Setting up Discord hooks..."); } else { Logger.info(1, "Discord is not installed, or is not runnning! (DISCORD_NOT_FOUND)"); } //TODO: Check application signatures IsDiscordAvailable = true; if (IsDiscordAvailable) { try { startTime = Time.UnixEpoch; DiscordHook = new Discord.Discord(629419523879206954, (ulong)CreateFlags.NoRequireDiscord); //Attach a logger into discord DiscordHook.SetLogHook(LogLevel.Info, (level, message) => { switch (level) { case LogLevel.Info: Logger.info(1, message); break; case LogLevel.Warn: Logger.warn(1, message); break; case LogLevel.Error: Logger.error(1, message); break; } }); } catch { IsDiscordAvailable = false; Logger.info(1, "Discord is not installed, or is not runnning! (DISCORD_NOT_FOUND)"); } } #endif }