public void Indexer_doesnt_throw_when_passed_unknown_variable_name() { var context = new BasicContext(); Assert.DoesNotThrow(() => { var str = (string) context["unknown"]; }); }
/** * Creates a new empty context (with no variables) that contains all the * behaviour trees in the libraries <code>libraries</code>. * * @param libraries * the list of libraries whose behaviour trees this context will * contain. * @return a new empty context that contains all the behaviour trees in the * libraries <code>libraries</code>. */ public static IContext CreateContext(List<IBTLibrary> libraries) { var result = new BasicContext(); foreach (var btLibrary in libraries) { result.AddBTLibrary(btLibrary); } return result; }
/** * Creates a new empty context (with no variables in it) that contains all * the behaviour trees in <code>behaviourTrees</code>. The name of the trees * are specified in <code>names</code>, so, for instance, the i-th element * in <code>names</code> represents the name of the i-th tree in * <code>behaviourTrees</code>. * * @param behaviourTrees * the list with the trees that the context will contain. * @param names * the list with the names of the trees. * @return a new empty context that contains all the behaviour trees in the * list <code>behaviourTrees</code>. */ public static IContext CreateContext(List<ModelTask> behaviourTrees, List<string> names) { var result = new BasicContext(); var treesIterator = behaviourTrees.GetEnumerator(); var namesIterator = names.GetEnumerator(); while (treesIterator.MoveNext() && namesIterator.MoveNext()) { result.AddBT(namesIterator.Current, treesIterator.Current); } return result; }
public void TicksTheInterruptBranchTheSpecifiedNumberOfTimes() { var model = new ModelInterrupter(null, new ModelSuccess(null) { Interrupter = new InterrupterBranchTask(null) }) {NumInterrupterBranchTicks = 10}; var context = new BasicContext(); var executor = new ExecutionInterrupter(model, new BTExecutor(model, context), null); executor.Spawn(context); executor.Interrupt(Status.Success); Assert.AreEqual(10, TestInterrupterExecutor.RecordedTicks); }
/** * Creates a new empty context (with no variables) that contains all the * behaviour trees specified in <code>library</code>. * * @param library * the set of behaviour trees that the returned IContext will * contain. * @return a new empty context that contains all the behaviour trees * specified in <code>library</code>. */ public static IContext CreateContext(IBTLibrary library) { var result = new BasicContext(); result.AddBTLibrary(library); return result; }