public Level CreateLevel1(Game game, GraphicsDeviceManager graphics, SpriteBatch spriteBatch) { Texture2D texture1 = Content.Load<Texture2D>("Images/Spikes"); Sprite spikes = new Sprite(game, texture1, Vector2.Zero, spriteBatch, new EnemyType(Content, EnemyType.Etype.Simple)); spikes.objectType = ObjectType.Spikes; spikes.Color = Color.White; Texture2D texture2 = Content.Load<Texture2D>("Images/swamp2");//SmallGreenMarsh"); Sprite marsh = new Sprite(game, texture2, Vector2.Zero, spriteBatch, new EnemyType(Content, EnemyType.Etype.Simple)); marsh.objectType = ObjectType.Marsh; List<Sprite> randomObjects = new List<Sprite>(); randomObjects.Add(spikes); randomObjects.Add(marsh); Level level1 = new Level(graphics, spriteBatch, Content, Level.LevelSelected.Level1, randomObjects); level1.Name = "Level1"; EnemyGroup eg1 = new EnemyGroup(Content, graphics, simple, 100, 2, Enemy.Direction.Left); EnemyGroup eg2 = new EnemyGroup(Content, graphics, simple, 100, 2, Enemy.Direction.Right); EnemyGroup eg3 = new EnemyGroup(Content, graphics, bombers, 300, 1, Enemy.Direction.Left); EnemyGroup eg4 = new EnemyGroup(Content, graphics, bombers, 300, 1, Enemy.Direction.Right); EnemyGroup eg5 = new EnemyGroup(Content, graphics, simple, 700, 2, Enemy.Direction.Left); EnemyGroup eg6 = new EnemyGroup(Content, graphics, simple, 700, 2, Enemy.Direction.Right); EnemyGroup eg7 = new EnemyGroup(Content, graphics, gunners, 1000, 2, Enemy.Direction.Right, false, true); EnemyGroup eg8 = new EnemyGroup(Content, graphics, gunners, 1000, 2, Enemy.Direction.Left, false, true); EnemyGroup eg9 = new EnemyGroup(Content, graphics, bombers, 1100, 2, Enemy.Direction.Left); EnemyGroup eg10 = new EnemyGroup(Content, graphics, bombers, 1100, 2, Enemy.Direction.Right); EnemyGroup eg11 = new EnemyGroup(Content, graphics, gunners, 1350, 1, Enemy.Direction.Right); EnemyGroup eg12 = new EnemyGroup(Content, graphics, gunners, 1600, 1, Enemy.Direction.Left); EnemyGroup eg13 = new EnemyGroup(Content, graphics, hards, 1600, 2, Enemy.Direction.Right); EnemyGroup eg14 = new EnemyGroup(Content, graphics, midBoss, 2000, 1, Enemy.Direction.Top, true); //change 1000 back to 2000 level1.AddGroup(eg1); level1.AddGroup(eg2); level1.AddGroup(eg3); level1.AddGroup(eg4); level1.AddGroup(eg5); level1.AddGroup(eg6); level1.AddGroup(eg7); level1.AddGroup(eg8); level1.AddGroup(eg9); level1.AddGroup(eg10); level1.AddGroup(eg11); level1.AddGroup(eg12); level1.AddGroup(eg13); level1.AddGroup(eg14); return level1; }
public Level CreateLevel5(Game game, GraphicsDeviceManager graphics, SpriteBatch spriteBatch) { Texture2D texture1 = Content.Load<Texture2D>("Images/Spikes"); Sprite spikes = new Sprite(game, texture1, Vector2.Zero, spriteBatch, new EnemyType(Content, EnemyType.Etype.Simple)); spikes.objectType = ObjectType.Spikes; spikes.Color = Color.White; List<Sprite> randomObjects = new List<Sprite>(); randomObjects.Add(spikes); Level level5 = new Level(graphics, spriteBatch, Content, Level.LevelSelected.Level5, randomObjects); level5.Name = "Level5"; //Wave1 EnemyGroup eg1 = new EnemyGroup(Content, graphics, simple, 100, 30, Enemy.Direction.Left); EnemyGroup eg2 = new EnemyGroup(Content, graphics, simple, 200, 30, Enemy.Direction.Right); EnemyGroup eg3 = new EnemyGroup(Content, graphics, bombers, 300, 15, Enemy.Direction.Left); EnemyGroup eg4 = new EnemyGroup(Content, graphics, bombers, 400, 15, Enemy.Direction.Right); EnemyGroup eg5 = new EnemyGroup(Content, graphics, gunners, 500, 20, Enemy.Direction.Right); EnemyGroup eg6 = new EnemyGroup(Content, graphics, gunners, 600, 20, Enemy.Direction.Left); EnemyGroup eg7 = new EnemyGroup(Content, graphics, simple, 700, 30, Enemy.Direction.Left); EnemyGroup eg8 = new EnemyGroup(Content, graphics, simple, 800, 30, Enemy.Direction.Right); //Midboss EnemyGroup eg9 = new EnemyGroup(Content, graphics, midBoss, 1000, 1, Enemy.Direction.Right, false, true); EnemyGroup eg10 = new EnemyGroup(Content, graphics, level2midboss, 1000, 3, Enemy.Direction.Left, false, true); EnemyGroup eg11 = new EnemyGroup(Content, graphics, midBoss, 1000, 1, Enemy.Direction.Top, false, true); EnemyGroup eg12 = new EnemyGroup(Content, graphics, level2midboss, 1000, 3, Enemy.Direction.Right, false, true); EnemyGroup eg13 = new EnemyGroup(Content, graphics, midBoss, 1000, 1, Enemy.Direction.Left, false, true); //Wave 2 EnemyGroup eg14 = new EnemyGroup(Content, graphics, gunners, 1100, 25, Enemy.Direction.Left); EnemyGroup eg15 = new EnemyGroup(Content, graphics, gunners, 1200, 25, Enemy.Direction.Right); EnemyGroup eg16 = new EnemyGroup(Content, graphics, bombers, 1300, 20, Enemy.Direction.Right); EnemyGroup eg17 = new EnemyGroup(Content, graphics, bombers, 1400, 20, Enemy.Direction.Left); EnemyGroup eg18 = new EnemyGroup(Content, graphics, hards, 1500, 15, Enemy.Direction.Left); EnemyGroup eg19 = new EnemyGroup(Content, graphics, hards, 1600, 15, Enemy.Direction.Right); EnemyGroup eg20 = new EnemyGroup(Content, graphics, darting, 1700, 10, Enemy.Direction.Left); EnemyGroup eg21 = new EnemyGroup(Content, graphics, darting, 1800, 10, Enemy.Direction.Right); //Boss EnemyGroup eg22 = new EnemyGroup(Content, graphics, boss, 2000, 1, Enemy.Direction.Left, true); EnemyGroup eg23 = new EnemyGroup(Content, graphics, boss, 2000, 3, Enemy.Direction.Top, true); EnemyGroup eg24 = new EnemyGroup(Content, graphics, boss, 2000, 1, Enemy.Direction.Right, true); EnemyGroup eg25 = new EnemyGroup(Content, graphics, level3boss, 2000, 1, Enemy.Direction.Left, true); EnemyGroup eg26 = new EnemyGroup(Content, graphics, level3boss, 2000, 1, Enemy.Direction.Right, true); level5.AddGroup(eg1); level5.AddGroup(eg2); level5.AddGroup(eg3); level5.AddGroup(eg4); level5.AddGroup(eg5); level5.AddGroup(eg6); level5.AddGroup(eg7); level5.AddGroup(eg8); level5.AddGroup(eg9); level5.AddGroup(eg10); level5.AddGroup(eg11); level5.AddGroup(eg12); level5.AddGroup(eg13); level5.AddGroup(eg14); level5.AddGroup(eg15); level5.AddGroup(eg16); level5.AddGroup(eg17); level5.AddGroup(eg18); level5.AddGroup(eg19); level5.AddGroup(eg20); level5.AddGroup(eg21); level5.AddGroup(eg22); level5.AddGroup(eg23); level5.AddGroup(eg24); level5.AddGroup(eg25); level5.AddGroup(eg26); return level5; }