public void InsertKill(PlayerMobile player, Mobile killed) { foreach (PlayerKills playerKills in this.playerKillsList) { if (playerKills.player.Serial == player.Serial) { playerKills.playerKillList.Add(killed); return; } } // Se chegou aqui ainda nao tem na lista PlayerKills playerKill = new PlayerKills(); playerKill.player = player; playerKill.playerKillList.Add(killed); this.playerKillsList.Add(playerKill); }