コード例 #1
0
        public override void CastCore()
        {
            playerManager = ItemUtils.ObtainPlayerManager(gameObject);
            if (playerManager == null)
            {
                Debug.Log("Skill is casted when not attached to any player.");
                return;
            }

            OpenNextDoor();
        }
コード例 #2
0
        public override void CastCore()
        {
            playerManager = ItemUtils.ObtainPlayerManager(gameObject);
            if (playerManager == null)
            {
                Debug.Log("Skill is casted when not attached to any player.");
                return;
            }

            GameObject           newBall = Instantiate(ball, playerManager.transform.position + playerManager.transform.forward * 2f, playerManager.camera.transform.rotation);
            SpaceExchangeBallObj ballObj = newBall.GetComponent <SpaceExchangeBallObj>();

            ballObj.owner = playerManager.gameObject;
            Destroy(newBall, lifetime);

            cooldownTimeLeft = CooldownTimeTotal;
        }
コード例 #3
0
        public override void CastCore()
        {
            playerManager = ItemUtils.ObtainPlayerManager(gameObject);
            if (playerManager == null)
            {
                Debug.Log("Skill is casted when not attached to any player.");
                return;
            }

            float angleBetweenTwoBall = 180f / ballNumOneShot;

            for (float curAngle = -90f; curAngle <= 90f; curAngle += angleBetweenTwoBall)
            {
                GameObject newBall = Instantiate(
                    ball,
                    playerManager.transform.position + playerManager.transform.forward * 5f,
                    playerManager.camera.transform.rotation * Quaternion.AngleAxis(curAngle, playerManager.camera.transform.up)
                    );
                LightningBallObj ballObj = newBall.GetComponent <LightningBallObj>();
                ballObj.owner = playerManager.gameObject;
                Destroy(newBall, lifetime);
            }
        }