private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { CameraBehavior camB = Dim.LevelHandler.GetCamera().GetComponent <CameraBehavior>(); if (cutScene != null) { camB.OnCutSceneEnd += DisableCutSceneAndReenablePlayer; camB.SetToCutScene(cutScene); LevelHandler.GetPlayer().GetComponent <Player.PlayerController>().LockControls = true; } } }