private void Start() { this.originalRotation = ((Component)this).get_transform().get_localRotation(); RainScript rainScript = this.RainScript; float num1 = 0.5f; this.RainSlider.set_value(num1); double num2 = (double)num1; rainScript.RainIntensity = (float)num2; this.RainScript.EnableWind = true; }
// Use this for initialization void Start() { m_RainGO = this.gameObject; m_rainScript = m_RainGO.GetComponent <DigitalRuby.RainMaker.RainScript>(); }