public GameLobbyPage() { this.InitializeComponent(); for (int i = 0; i < 100; i++) { roomCard[i] = new RoomCard(i + 1); roomCard[i].PointerPressed += roomCard_pressed; } for (int i = 0; i < 25; i++) { for (int j = 0; j < 4; j++) { Canvas.SetLeft(roomCard[i * 4 + j], j * 270 + 50); Canvas.SetTop(roomCard[i * 4 + j], 50); roomArea.Children.Add(roomCard[i * 4 + j]); } } for (int i = 4; i < 100; i++) { roomCard[i].Visibility = Windows.UI.Xaml.Visibility.Collapsed; } this.pageBox.SelectedIndex = currentPageNum - 1; }
public GameLobbyPage() { this.InitializeComponent(); Gule.Begin(); maskPanel.Width = win_width; maskPanel.Height = win_height; Self.roomNum = 0; for (int i = 0; i < 17; i++) { for (int j = 0; j < 3; j++) { cards[i * 3 + j] = new Cards(); Canvas.SetLeft(cards[i * 3 + j], i * 100 + 20); Canvas.SetTop(cards[i * 3 + j], j * 150 + 50); Canvas_cards.Children.Add(cards[i * 3 + j]); } } for (int i = 0; i < currentPageTotalRoomNum * totalPage; i++) { roomCard[i] = new RoomCard(i + 1); roomCard[i].PointerEntered += roomCard_Entered; roomCard[i].PointerEntered += roomCard_Exited; roomCard[i].PointerPressed += roomCard_Enter; } for (int i = 0; i < totalPage; i++) { for (int j = 0; j < 4; j++) { Canvas.SetLeft(roomCard[i * 8 + j], j * 180 + 80); Canvas.SetTop(roomCard[i * 8 + j], 0); roomArea.Children.Add(roomCard[i * 8 + j]); } for (int j = 4; j < currentPageTotalRoomNum; j++) { Canvas.SetLeft(roomCard[i * 8 + j], (j - 4) * 180 + 350); Canvas.SetTop(roomCard[i * 8 + j], 180); roomArea.Children.Add(roomCard[i * 8 + j]); } } for (int i = 8; i < 120; i++) { roomCard[i].Visibility = Windows.UI.Xaml.Visibility.Collapsed; } storyboard_appear.Completed += storyboard_artWordBegin; storyboard_artWord.Completed += storyboard_artWord_completed; storyboard_visible.Completed += storyboard_visible_Completed; Gule.Completed += storyboard_guleshou_Completed; this.pageBox.SelectedIndex = currentPageNum - 1; }
public GameLobbyPage() { this.InitializeComponent(); mediaElement.Volume = Sound.allVolume; Gule.Begin(); maskPanel.Width = win_width; maskPanel.Height = win_height; Canvas.SetTop(btnMute, win_height - 75); Canvas.SetLeft(mylogo, win_width - 110); Self.roomNum = 0; userName.Text = Self.self.GetName(); for (int i = 0 ; i < 17 ; i++) for (int j = 0 ; j < 3 ; j++) { cards[i*3+j] = new Cards(); Canvas.SetLeft(cards[i * 3 + j] , i * 100 + 20); Canvas.SetTop(cards[i * 3 + j], j * 150 + 50); Canvas_cards.Children.Add(cards[i*3+j]); } for (int i = 0; i < currentPageTotalRoomNum * totalPage; i++) { roomCard[i] = new RoomCard(i + 1); roomCard[i].PointerEntered += roomCard_Entered; roomCard[i].PointerEntered += roomCard_Exited; roomCard[i].PointerPressed += roomCard_Enter; } for (int i = 0; i < totalPage; i++) { for (int j = 0; j < 4; j++) { Canvas.SetLeft(roomCard[i * 8 + j], j * 180 + 80); Canvas.SetTop(roomCard[i * 8 + j], 0); roomArea.Children.Add(roomCard[i * 8 + j]); } for (int j = 4; j < currentPageTotalRoomNum; j++) { Canvas.SetLeft(roomCard[i * 8 + j], (j - 4) * 180 + 350); Canvas.SetTop(roomCard[i * 8 + j], 180); roomArea.Children.Add(roomCard[i * 8 + j]); } } for (int i = 8; i < 80; i++) roomCard[i].Visibility = Windows.UI.Xaml.Visibility.Collapsed; storyboard_appear.Completed += storyboard_artWordBegin; storyboard_artWord.Completed += storyboard_artWord_completed; storyboard_visible.Completed += storyboard_visible_Completed; Gule.Completed += storyboard_guleshou_Completed; this.pageBox.SelectedIndex = currentPageNum - 1; }
public GameLobbyPage() { this.InitializeComponent(); for (int i = 0; i < 100; i++) { roomCard[i] = new RoomCard(i + 1); roomCard[i].PointerPressed += roomCard_pressed; roomCard[i].Storyboard_Close.Completed += joinInBtn_click; } for (int i = 0; i < 25; i++) for (int j = 0; j < 4; j++) { Canvas.SetLeft(roomCard[i * 4 + j], j * 270 + 50); Canvas.SetTop(roomCard[i * 4 + j], 50); roomArea.Children.Add(roomCard[i * 4 + j]); } for (int i = 4; i < 100; i++) roomCard[i].Visibility = Windows.UI.Xaml.Visibility.Collapsed; }
public GameLobbyPage() { this.InitializeComponent(); for (int i = 0; i < 100; i++) { roomCard[i] = new RoomCard(i + 1); roomCard[i].PointerPressed += roomCard_pressed; } for (int i = 0; i < 25; i++) for (int j = 0; j < 4; j++) { Canvas.SetLeft(roomCard[i * 4 + j], j * 270 + 50); Canvas.SetTop(roomCard[i * 4 + j], 50); roomArea.Children.Add(roomCard[i * 4 + j]); } for (int i = 4; i < 100; i++) roomCard[i].Visibility = Windows.UI.Xaml.Visibility.Collapsed; this.pageBox.SelectedIndex = currentPageNum - 1; }