コード例 #1
0
ファイル: Painting.cs プロジェクト: THDigi/PaintGun
        Vector3I?MirrorPaint(bool sync, IMyCubeGrid grid, int axis, MirrorData mirrorPlanes, bool odd, Vector3I originalPosition, PaintMaterial paint, List <Vector3I> alreadyMirrored, ulong originalSenderSteamId)
        {
            Vector3I?mirrorPosition = null;

            switch (axis)
            {
            case 0:
                if (mirrorPlanes.X.HasValue)
                {
                    mirrorPosition = originalPosition + new Vector3I(((mirrorPlanes.X.Value - originalPosition.X) * 2) - (odd ? 1 : 0), 0, 0);
                }
                break;

            case 1:
                if (mirrorPlanes.Y.HasValue)
                {
                    mirrorPosition = originalPosition + new Vector3I(0, ((mirrorPlanes.Y.Value - originalPosition.Y) * 2) - (odd ? 1 : 0), 0);
                }
                break;

            case 2:
                if (mirrorPlanes.Z.HasValue)
                {
                    mirrorPosition = originalPosition + new Vector3I(0, 0, ((mirrorPlanes.Z.Value - originalPosition.Z) * 2) + (odd ? 1 : 0));     // reversed on odd
                }
                break;
            }

            if (mirrorPosition.HasValue && originalPosition != mirrorPosition.Value && !alreadyMirrored.Contains(mirrorPosition.Value) && grid.CubeExists(mirrorPosition.Value))
            {
                alreadyMirrored.Add(mirrorPosition.Value);
                PaintBlock(sync, grid, mirrorPosition.Value, paint, originalSenderSteamId);
            }

            return(mirrorPosition);
        }
コード例 #2
0
ファイル: Painting.cs プロジェクト: THDigi/PaintGun
        /// <summary>
        /// <param name="sync"></param> arg determines if it sends the paint request using the API, and automatically checks skin ownership. Must be false for mod-added skins.
        /// </summary>
        public void PaintBlockSymmetry(bool sync, IMyCubeGrid grid, Vector3I gridPosition, PaintMaterial paint, MirrorData mirrorData, ulong originalSenderSteamId)
        {
            PaintBlock(sync, grid, gridPosition, paint, originalSenderSteamId);

            List <Vector3I> alreadyMirrored = Main.Caches.AlreadyMirrored;

            alreadyMirrored.Clear();

            Vector3I?mirrorX  = MirrorPaint(sync, grid, 0, mirrorData, mirrorData.OddX, gridPosition, paint, alreadyMirrored, originalSenderSteamId); // X
            Vector3I?mirrorY  = MirrorPaint(sync, grid, 1, mirrorData, mirrorData.OddY, gridPosition, paint, alreadyMirrored, originalSenderSteamId); // Y
            Vector3I?mirrorZ  = MirrorPaint(sync, grid, 2, mirrorData, mirrorData.OddZ, gridPosition, paint, alreadyMirrored, originalSenderSteamId); // Z
            Vector3I?mirrorYZ = null;

            if (mirrorX.HasValue && mirrorData.Y.HasValue) // XY
            {
                MirrorPaint(sync, grid, 1, mirrorData, mirrorData.OddY, mirrorX.Value, paint, alreadyMirrored, originalSenderSteamId);
            }

            if (mirrorX.HasValue && mirrorData.Z.HasValue) // XZ
            {
                MirrorPaint(sync, grid, 2, mirrorData, mirrorData.OddZ, mirrorX.Value, paint, alreadyMirrored, originalSenderSteamId);
            }

            if (mirrorY.HasValue && mirrorData.Z.HasValue) // YZ
            {
                mirrorYZ = MirrorPaint(sync, grid, 2, mirrorData, mirrorData.OddZ, mirrorY.Value, paint, alreadyMirrored, originalSenderSteamId);
            }

            if (mirrorData.X.HasValue && mirrorYZ.HasValue) // XYZ
            {
                MirrorPaint(sync, grid, 0, mirrorData, mirrorData.OddX, mirrorYZ.Value, paint, alreadyMirrored, originalSenderSteamId);
            }
        }